branchrust_reboot/main/beescancel
219 Commits over 59 Days - 0.15cph!
Increased deployed beehive prevent building volume
Missing preprocessor checks
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
Implement new death particles
Beehive:
- Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby
- Improvements to loot panel reliability
- Protobuf the humidity too
- Code cleanup and simplification
Removed bee sounds from bee grenade entity (kept on the world and view model)
Added LOS check system to master swarms so they cant damage people through walls
Rebalanced beehive temperature
Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
- Cleanly handle nucleus grades
- Fix bugs with progress bar
- Add even more convars to allow quicker honeycomb generation and how much xp to give
- Added some more tooltips and last minute polish
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
Add more tooltips to loot panels
Fixed natural beehives spawning on fire
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
Greatly improved swarm behaviour around fires
Apply overrides to all bee particles
Ensured prevent building isnt a trigger
- Made bee grenade deployable larger to try and prefvent clipping under ground
- Ensure bee master swarm doesnt immediately appear
- Fix burny bees again (fire effects were set to play on awake)
Can no longer stick the bee grenade
Change bee grenade item sfx
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Translate 'XP' on nucleus info panel
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
Made master bee swarm a bit easier to set on fire
Ensure new particles support sub emitters again
Ensure menu spawned nucleus have instance data set
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
Improved reliability of temperature score on beehive
Ensure eat is the primary behaviour
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
Setup proper protection for beehive so it doesnt break in 4 bullets
Implemented new Honeycomb Worldmodel
bee grenade entity updates
- updated holster position
- re-added final lod to fix model culling too early
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline