branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

2 Months Ago
Fix burny bees yet again
2 Months Ago
Increased deployed beehive prevent building volume
2 Months Ago
Missing preprocessor checks
2 Months Ago
Compile errors
2 Months Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
2 Months Ago
Implement new death particles
2 Months Ago
bee_damage -> bees
2 Months Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
2 Months Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
2 Months Ago
XP Convar fixes
2 Months Ago
Added LOS check system to master swarms so they cant damage people through walls
2 Months Ago
Removed extra logs
2 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
2 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
2 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
2 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
2 Months Ago
Add more tooltips to loot panels
2 Months Ago
Fixed natural beehives spawning on fire
2 Months Ago
Reduce trigger size
2 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
2 Months Ago
Greatly improved swarm behaviour around fires
2 Months Ago
Compile error
2 Months Ago
Apply overrides to all bee particles
2 Months Ago
Ensured prevent building isnt a trigger
2 Months Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
2 Months Ago
Can no longer stick the bee grenade
2 Months Ago
Change bee grenade item sfx
2 Months Ago
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2 Months Ago
Translate 'XP' on nucleus info panel
2 Months Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
2 Months Ago
Made master bee swarm a bit easier to set on fire
2 Months Ago
Ensure new particles support sub emitters again
2 Months Ago
Ensure menu spawned nucleus have instance data set
2 Months Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
2 Months Ago
crafting_update -> bees
2 Months Ago
Improved reliability of temperature score on beehive
2 Months Ago
Ensure eat is the primary behaviour
2 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
2 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
2 Months Ago
Implemented new Honeycomb Worldmodel
2 Months Ago
honeycomb -> bees
2 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
2 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
2 Months Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
2 Months Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
2 Months Ago
Fixed being able to lock beehives
2 Months Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
2 Months Ago
Bee grenade no longer spawns bee swarms underwater
2 Months Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
2 Months Ago
Fixed bee grenade wm missing outline