branchrust_reboot/main/beescancel

121 Commits over 31 Days - 0.16cph!

Today
Beeswarm FX with notes.
Today
Beeswarm progress.
Today
Beehive texture size / mat setting optimization.
Fix poolable error on natural beehive
Greatly extended natural beehive hitbox
TreeEntity addition now properly supports poolable entities
Increased bee network tick. Will look at bringing this back down before release
Fixed bee swarm particle rendering ending up culled in players view
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
Yesterday
Changed some grading values
Yesterday
Buff bandit scrap exchange
Yesterday
Fixed NRE on beeswarm validate target
Yesterday
Setup honey consumable values
Yesterday
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
Yesterday
Bee atlas files.
Yesterday
Added a bee swarm ai specific convar to disable them
Yesterday
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
Yesterday
Start to preemptively do some optimisation work on BeeSwarms
Yesterday
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
Yesterday
Setup Beeswarm death screen info
Yesterday
Ensure beehive natural colliders are synced up across client + server
Yesterday
Fixed weird natural hive placement on oak_e
2 Days Ago
Fixed some collision issues with the natural beehive
2 Days Ago
Natural Beehives should spawn on oak_e
2 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
3 Days Ago
Reduce update rate when looking in a box
3 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
4 Days Ago
- Beehive trigger fix - More material changes
4 Days Ago
More circular test bee particles
4 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
4 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
4 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
4 Days Ago
beehive LODs, gibs, guidemesh
4 Days Ago
Fixed natural beehive not being hittable
4 Days Ago
Fix pooling error on Natural Hives
4 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
4 Days Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
4 Days Ago
Temp eyes NRE fix
4 Days Ago
Fixed wrong XP settings
4 Days Ago
Fix broken nucleus grades
4 Days Ago
Compile fixes
4 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
4 Days Ago
Fixed Beehive inside/outside check
4 Days Ago
Pickup NRE
4 Days Ago
Placeholder beehive crafting costs
4 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
4 Days Ago
bee_grenade -> bees
4 Days Ago
Better natural beehive collider
4 Days Ago
Missing files: New Damage type
4 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates