branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

10 Months Ago
Fix burny bees yet again
10 Months Ago
Increased deployed beehive prevent building volume
10 Months Ago
Missing preprocessor checks
10 Months Ago
Compile errors
10 Months Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
10 Months Ago
Implement new death particles
10 Months Ago
bee_damage -> bees
10 Months Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
10 Months Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
10 Months Ago
XP Convar fixes
10 Months Ago
Added LOS check system to master swarms so they cant damage people through walls
10 Months Ago
Removed extra logs
10 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
10 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
10 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
10 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
10 Months Ago
Add more tooltips to loot panels
10 Months Ago
Fixed natural beehives spawning on fire
10 Months Ago
Reduce trigger size
10 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
10 Months Ago
Greatly improved swarm behaviour around fires
10 Months Ago
Compile error
10 Months Ago
Apply overrides to all bee particles
10 Months Ago
Ensured prevent building isnt a trigger
10 Months Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
10 Months Ago
Can no longer stick the bee grenade
10 Months Ago
Change bee grenade item sfx
10 Months Ago
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10 Months Ago
Translate 'XP' on nucleus info panel
10 Months Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
10 Months Ago
Made master bee swarm a bit easier to set on fire
10 Months Ago
Ensure new particles support sub emitters again
10 Months Ago
Ensure menu spawned nucleus have instance data set
10 Months Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
10 Months Ago
crafting_update -> bees
10 Months Ago
Improved reliability of temperature score on beehive
10 Months Ago
Ensure eat is the primary behaviour
10 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
10 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
10 Months Ago
Implemented new Honeycomb Worldmodel
10 Months Ago
honeycomb -> bees
10 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
10 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
10 Months Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
10 Months Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
10 Months Ago
Fixed being able to lock beehives
10 Months Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
10 Months Ago
Bee grenade no longer spawns bee swarms underwater
10 Months Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
10 Months Ago
Fixed bee grenade wm missing outline