userJarryd Campicancel
branchrust_reboot/main/canoecancel

41 Commits over 0 Days - ∞cph!

27 Days Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
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27 Days Ago
Merge from main
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30 Days Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
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30 Days Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
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30 Days Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
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30 Days Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
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31 Days Ago
Remove unused animator params on paddle vm
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31 Days Ago
Lowered max yaw on kayak (was 90, now 70) Kayak icon and deploy volume setup
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31 Days Ago
WIP setup for deployable kayak Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
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31 Days Ago
Merge from main
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31 Days Ago
Hooked up axis parameters
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31 Days Ago
Fixed third person paddle anims not working when using the mouse input
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32 Days Ago
Tweaked physics forces applied when paddling backwards Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
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32 Days Ago
Disabled some kayak looping audio
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32 Days Ago
Tweak paddle description
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33 Days Ago
Merge from main
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33 Days Ago
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
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33 Days Ago
Update holster position on paddle
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36 Days Ago
Fixed third person animations not working while paddling
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37 Days Ago
Use gib overrides on kayak
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37 Days Ago
Merge from main
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40 Days Ago
Cleanup
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42 Days Ago
Check if player is on kayak for paddle logic
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42 Days Ago
Merge from main
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45 Days Ago
Tweak force position when paddling Halve push force if floating in water
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45 Days Ago
Rename kayak seats for consistency
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45 Days Ago
Fixed gib rotation Prefab cleanup
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46 Days Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
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46 Days Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
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46 Days Ago
Lowered canoe drag
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46 Days Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
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47 Days Ago
Oar crafting costs, throwable setup
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47 Days Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
comment1 Comment
47 Days Ago
Gib hookup, reduce canoe health, fix push priority
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50 Days Ago
Oar worldmodel fixes, damage properties, animation events
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50 Days Ago
Paddle and movement splash effects
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50 Days Ago
Support for backwards paddling
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50 Days Ago
More paddling/velocity work
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51 Days Ago
Paddle viewmodel logic
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51 Days Ago
Paddling work
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52 Days Ago
Oar and canoe WIP setup
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