branchrust_reboot/main/canoecancel
51 Commits over 92 Days - 0.02cph!
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Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Fixed rotation and scale for kayak and gibs.
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
Remove unused animator params on paddle vm
Lowered max yaw on kayak (was 90, now 70)
Kayak icon and deploy volume setup
WIP setup for deployable kayak
Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
paddle vm animator blendtree updates
tweaked Kayak LODing distance
Hooked up axis parameters
vm paddle animator blendtree test
vm paddle anim updates, added ironsight & camera shake to throw
Fixed third person paddle anims not working when using the mouse input
Tweaked physics forces applied when paddling backwards
Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
Disabled some kayak looping audio
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
Fixed third person animations not working while paddling
Use gib overrides on kayak
Check if player is on kayak for paddle logic
Tweak force position when paddling
Halve push force if floating in water
Rename kayak seats for consistency
Fixed gib rotation
Prefab cleanup
Transition viewmodel to paddle mode immediately if deployed while on a kayak
Rename canoe to kayak and oar to paddle
Reorganized relevant directories
Can now Left/Right paddle with lmb/rmb (using wasd still works)
Don't allow throwing the oar while on a canoe
Hooked up pushing logic for canoe
Clamp view angles while mounted
Oar crafting costs, throwable setup
Added a gametip for when a player tries to paddle without holding an oar
Added an option for VehicleSeats to forward their client input to the vehicle parent
Gib hookup, reduce canoe health, fix push priority
Oar worldmodel fixes, damage properties, animation events
Paddle and movement splash effects
Support for backwards paddling
More paddling/velocity work