branchrust_reboot/main/canoecancel

51 Commits over 92 Days - 0.02cph!

3 Years Ago
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3 Years Ago
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4 Years Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
4 Years Ago
Merge from main
4 Years Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
4 Years Ago
Fixed rotation and scale for kayak and gibs.
4 Years Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
4 Years Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
4 Years Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
4 Years Ago
Remove unused animator params on paddle vm
4 Years Ago
Lowered max yaw on kayak (was 90, now 70) Kayak icon and deploy volume setup
4 Years Ago
WIP setup for deployable kayak Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
4 Years Ago
Merge from main
4 Years Ago
vm paddling anim updates
4 Years Ago
paddle vm animator blendtree updates
4 Years Ago
tweaked Kayak LODing distance
4 Years Ago
Hooked up axis parameters
4 Years Ago
vm paddle animator blendtree test
4 Years Ago
vm paddle anim updates, added ironsight & camera shake to throw
4 Years Ago
Fixed third person paddle anims not working when using the mouse input
4 Years Ago
Tweaked physics forces applied when paddling backwards Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
4 Years Ago
Disabled some kayak looping audio
4 Years Ago
Tweak paddle description
4 Years Ago
Merge from main
4 Years Ago
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
4 Years Ago
Update holster position on paddle
4 Years Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
4 Years Ago
Fixed third person animations not working while paddling
4 Years Ago
Use gib overrides on kayak
4 Years Ago
Merge from main
4 Years Ago
Cleanup
4 Years Ago
Check if player is on kayak for paddle logic
4 Years Ago
Merge from main
4 Years Ago
Tweak force position when paddling Halve push force if floating in water
4 Years Ago
Rename kayak seats for consistency
4 Years Ago
Fixed gib rotation Prefab cleanup
4 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
4 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
4 Years Ago
Lowered canoe drag
4 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
4 Years Ago
Oar crafting costs, throwable setup
4 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
4 Years Ago
Gib hookup, reduce canoe health, fix push priority
4 Years Ago
canoe Canoe gibs mesh.
4 Years Ago
Oar worldmodel fixes, damage properties, animation events
4 Years Ago
Paddle and movement splash effects
4 Years Ago
Support for backwards paddling
4 Years Ago
More paddling/velocity work
4 Years Ago
Paddle viewmodel logic
4 Years Ago
Paddling work