branchrust_reboot/main/canoecancel

49 Commits over 0 Days - ∞cph!

22 Days Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
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22 Days Ago
Merge from main
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25 Days Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
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25 Days Ago
Fixed rotation and scale for kayak and gibs.
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25 Days Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
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25 Days Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
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25 Days Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
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25 Days Ago
Remove unused animator params on paddle vm
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25 Days Ago
Lowered max yaw on kayak (was 90, now 70) Kayak icon and deploy volume setup
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25 Days Ago
WIP setup for deployable kayak Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
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25 Days Ago
Merge from main
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25 Days Ago
vm paddling anim updates
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26 Days Ago
paddle vm animator blendtree updates
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26 Days Ago
tweaked Kayak LODing distance
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26 Days Ago
Hooked up axis parameters
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26 Days Ago
vm paddle animator blendtree test
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26 Days Ago
vm paddle anim updates, added ironsight & camera shake to throw
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26 Days Ago
Fixed third person paddle anims not working when using the mouse input
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26 Days Ago
Tweaked physics forces applied when paddling backwards Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
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26 Days Ago
Disabled some kayak looping audio
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26 Days Ago
Tweak paddle description
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27 Days Ago
Merge from main
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27 Days Ago
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
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27 Days Ago
Update holster position on paddle
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29 Days Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
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31 Days Ago
Fixed third person animations not working while paddling
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32 Days Ago
Use gib overrides on kayak
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32 Days Ago
Merge from main
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34 Days Ago
Cleanup
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37 Days Ago
Check if player is on kayak for paddle logic
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37 Days Ago
Merge from main
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39 Days Ago
Tweak force position when paddling Halve push force if floating in water
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39 Days Ago
Rename kayak seats for consistency
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39 Days Ago
Fixed gib rotation Prefab cleanup
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40 Days Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
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40 Days Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
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41 Days Ago
Lowered canoe drag
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41 Days Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
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41 Days Ago
Oar crafting costs, throwable setup
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41 Days Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
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41 Days Ago
Gib hookup, reduce canoe health, fix push priority
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44 Days Ago
canoe Canoe gibs mesh.
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45 Days Ago
Oar worldmodel fixes, damage properties, animation events
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45 Days Ago
Paddle and movement splash effects
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45 Days Ago
Support for backwards paddling
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45 Days Ago
More paddling/velocity work
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45 Days Ago
Paddle viewmodel logic
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46 Days Ago
Paddling work
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46 Days Ago
Oar and canoe WIP setup
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