userJarryd Campicancel
branchrust_reboot/main/cookingv2/coopcancel

30 Commits over 31 Days - 0.04cph!

3 Days Ago
Merge from parent
4 Days Ago
Compile fixes
4 Days Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
7 Days Ago
Chickens in coops now go to sleep at night
7 Days Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
7 Days Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
8 Days Ago
Implemented visibility system for chickens (taken from recent horse implementation)
9 Days Ago
Move need updates into a budgeted work queue
9 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
9 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
9 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
10 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
10 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
10 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
11 Days Ago
First pass piping update data (similar to IO tool)
11 Days Ago
Created farming inventory loadout Chickens can eat and drink
11 Days Ago
Added server.fillChickenCoop command
11 Days Ago
Hook up sunlight tracking
11 Days Ago
Refactors for future content Added sunlight stat
11 Days Ago
First pass new model setup
11 Days Ago
Protobuf
11 Days Ago
Merge from parent
28 Days Ago
Unsaved chicken name stuff
29 Days Ago
Water and food handling
30 Days Ago
Spawning, initial stats
30 Days Ago
Merge from parent
31 Days Ago
First pass on spawning process, status tracking, loot panels
31 Days Ago
Prototyping a new simple chicken for use in coops
31 Days Ago
Merge from parent
38 Days Ago
Chicken coop tests