branchrust_reboot/main/cookingv2/coopcancel

38 Commits over 31 Days - 0.05cph!

57 Days Ago
chicken coop gibs updated prefab
57 Days Ago
updated chicken coop deploy prefab
57 Days Ago
chicken coop LODs coop hatch custom mesh collider
58 Days Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
58 Days Ago
coop update
58 Days Ago
Merge from parent
59 Days Ago
Compile fixes
59 Days Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
2 Months Ago
Chickens in coops now go to sleep at night
2 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
2 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
2 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
2 Months Ago
Move need updates into a budgeted work queue
2 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
2 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
2 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
2 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
2 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
2 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
2 Months Ago
First pass piping update data (similar to IO tool)
2 Months Ago
Created farming inventory loadout Chickens can eat and drink
2 Months Ago
Added server.fillChickenCoop command
2 Months Ago
Hook up sunlight tracking
2 Months Ago
Refactors for future content Added sunlight stat
2 Months Ago
First pass new model setup
2 Months Ago
Protobuf
2 Months Ago
Merge from parent
2 Months Ago
reduced material usage updated chicken coop mesh
2 Months Ago
chicken coop progress
2 Months Ago
chicken coop blockout and textures - fencing based on 3x3
3 Months Ago
Unsaved chicken name stuff
3 Months Ago
Water and food handling
3 Months Ago
Spawning, initial stats
3 Months Ago
Merge from parent
3 Months Ago
First pass on spawning process, status tracking, loot panels
3 Months Ago
Prototyping a new simple chicken for use in coops
3 Months Ago
Merge from parent
3 Months Ago
Chicken coop tests