userJarryd Campicancel
branchrust_reboot/main/crafting_slots_rollscancel

8 Commits over 0 Days - ∞cph!

6 Days Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
6 Days Ago
Merge from main
7 Days Ago
Applied matching armour slot settings to knight pants and hat
7 Days Ago
Fix logic not respecting minimum slots
7 Days Ago
Remove a todo
7 Days Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
7 Days Ago
Merge from main
7 Days Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item