branchrust_reboot/main/crafting_slots_rollscancel
8 Commits over 0 Days - ∞cph!
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
Applied matching armour slot settings to knight pants and hat
Fix logic not respecting minimum slots
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
Adjusted how armour crafting slots are calculated
Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots
If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item