branchrust_reboot/main/crafting_slots_rollscancel

8 Commits over 0 Days - ∞cph!

2 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
2 Months Ago
Merge from main
2 Months Ago
Applied matching armour slot settings to knight pants and hat
2 Months Ago
Fix logic not respecting minimum slots
2 Months Ago
Remove a todo
2 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
2 Months Ago
Merge from main
2 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item