userJarryd Campicancel
branchrust_reboot/main/diversuitcancel

19 Commits over 0 Days - ∞cph!

10 Months Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
10 Months Ago
Fixed misassigned bones on new viewmodels
10 Months Ago
Skin icon
10 Months Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
10 Months Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
10 Months Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
11 Months Ago
Recache the others just in case
11 Months Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
11 Months Ago
Delete orphaned folder
11 Months Ago
Fix torch missing redirect
11 Months Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
11 Months Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
11 Months Ago
Fixed incorrect effect folder path
11 Months Ago
Remove old rifle entity
11 Months Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
11 Months Ago
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