userJarryd Campicancel
branchrust_reboot/main/diversuitcancel

19 Commits over 0 Days - ∞cph!

1 Year Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
1 Year Ago
Fixed misassigned bones on new viewmodels
1 Year Ago
Skin icon
1 Year Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
1 Year Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
1 Year Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Delete orphaned folder
1 Year Ago
Fix torch missing redirect
1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
1 Year Ago
Fixed incorrect effect folder path
1 Year Ago
Remove old rifle entity
1 Year Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
1 Year Ago
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