branchrust_reboot/main/diversuitcancel
19 Commits over 0 Days - ∞cph!
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles
Had to just disable the head mesh due to skinning differences compared to the original hazmat
Fixed misassigned bones on new viewmodels
Added support for a LOD4 in wearables, uses a different LOD arrangement
Disable write defaults on new turn on/off animator states, fixes foot jitter
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
Recache the others just in case
Enabled viewmodel renderer on all new entities
Adding missing renderer components to all torch renderers
Recached rifle renderers
Fix torch missing redirect
Remove some logging
Suit item setup, moved current suit assets into standard folder
Use instruments dlc check for unlock (temp, for testing)
Remove duplicated drop mag event
Fixed hide events not specifying full transform path
Added new meshes to LOD group
Fixed incorrect effect folder path
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
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