userJarryd Campicancel
branchrust_reboot/main/diversuitcancel

19 Commits over 0 Days - ∞cph!

2 Years Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
2 Years Ago
Fixed misassigned bones on new viewmodels
2 Years Ago
Skin icon
2 Years Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
2 Years Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
2 Years Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
2 Years Ago
Recache the others just in case
2 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
2 Years Ago
Delete orphaned folder
2 Years Ago
Fix torch missing redirect
2 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
2 Years Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
2 Years Ago
Fixed incorrect effect folder path
2 Years Ago
Remove old rifle entity
2 Years Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
2 Years Ago
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