branchrust_reboot/main/fix_manifest_errorscancel
5 Commits over 90 Days - 0.00cph!
Assign Root Bones to the Model component on:
turret_attackheli
sedanrail.entity
50cal.base.entity
shovel.entity
food_pie_generic.entity
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door)
Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride