branchrust_reboot/main/fix_manifest_errorscancel

22 Commits over 90 Days - 0.01cph!

7 Months Ago
Remove extra model component on pistol_semiauto.a.m15.entity
7 Months Ago
merge from main
7 Months Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
7 Months Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
7 Months Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
7 Months Ago
Merge from main
9 Months Ago
Merge from main
10 Months Ago
Update manifest
10 Months Ago
Update manifest (prefabs)
10 Months Ago
merge from main -> fix_manifest_errors
10 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
10 Months Ago
Update manifest (manifest)
10 Months Ago
Update manifest (prefabs)
10 Months Ago
merge from main -> fix_manifest_errors
10 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
10 Months Ago
merge from main -> fix_manifest_errors
10 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
10 Months Ago
Update manifest
10 Months Ago
merge from main to fix_manifest_errors
10 Months Ago
Update manifest again - RHIBDriver had import error locally?
10 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
10 Months Ago
Start by updating the manifest