branchrust_reboot/main/fix_manifest_errorscancel

22 Commits over 90 Days - 0.01cph!

5 Months Ago
Remove extra model component on pistol_semiauto.a.m15.entity
5 Months Ago
merge from main
5 Months Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
5 Months Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
5 Months Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
5 Months Ago
Merge from main
7 Months Ago
Merge from main
8 Months Ago
Update manifest
8 Months Ago
Update manifest (prefabs)
8 Months Ago
merge from main -> fix_manifest_errors
8 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
8 Months Ago
Update manifest (manifest)
8 Months Ago
Update manifest (prefabs)
8 Months Ago
merge from main -> fix_manifest_errors
8 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
8 Months Ago
merge from main -> fix_manifest_errors
8 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
8 Months Ago
Update manifest
8 Months Ago
merge from main to fix_manifest_errors
8 Months Ago
Update manifest again - RHIBDriver had import error locally?
8 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
8 Months Ago
Start by updating the manifest