branchrust_reboot/main/fix_manifest_errorscancel
22 Commits over 90 Days - 0.01cph!
Remove extra model component on pistol_semiauto.a.m15.entity
Assign Root Bones to the Model component on:
turret_attackheli
sedanrail.entity
50cal.base.entity
shovel.entity
food_pie_generic.entity
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door)
Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
Update manifest (prefabs)
merge from main -> fix_manifest_errors
Regenerating the manifest added new pooled strings to it (not concerning at all)
Update manifest (manifest)
Update manifest (prefabs)
merge from main -> fix_manifest_errors
Include count of total amount of warnings and errors after the manifest finishes generating
merge from main -> fix_manifest_errors
Handle NRE inside NPCAnimController.DoPrepare()
merge from main to fix_manifest_errors
Update manifest again
- RHIBDriver had import error locally?
Fix NRE in Construction.DoPrepare() when allSockets is null
Start by updating the manifest