userJarryd Campicancel
branchrust_reboot/main/gestures_2cancel

71 Commits over 59 Days - 0.05cph!

6 Days Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
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11 Days Ago
Merge from main
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12 Days Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
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12 Days Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
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12 Days Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
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12 Days Ago
Merge from main
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24 Days Ago
Revert accidental ProjectSettings change
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24 Days Ago
Gesture convar command now works with new gestures, will attempt to use a new gesture and if that fails will fall back to the old gesture system
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24 Days Ago
Fixed being able to open gesture menu while dead or sleeping
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25 Days Ago
Potential OnDisable NRE fix
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25 Days Ago
Merge from main
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25 Days Ago
Protocol++ again
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25 Days Ago
Merge from main
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25 Days Ago
Protocol++
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25 Days Ago
Fix gestures ending slightly too early if an entity is being held
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25 Days Ago
Invoke cleanups
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25 Days Ago
Add an editor warning if a gesture is marked as looping and not cancellable
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25 Days Ago
Fix compatibility with old gesture binds
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25 Days Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
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26 Days Ago
Disable dance, unsaved clap changes
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26 Days Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
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26 Days Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
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26 Days Ago
Merge from main
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26 Days Ago
Add a loading screen tip for the gesture menu
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26 Days Ago
Merge from main
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26 Days Ago
Placeholder for wave functionality
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31 Days Ago
Use an RPC instead of a signal call to cancel a gesture
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31 Days Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
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32 Days Ago
Fixed some cases where looping gestures would end prematurely
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32 Days Ago
Revert belt change (was no longer needed)
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33 Days Ago
Even more tweaks
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33 Days Ago
Client/server compile fix
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33 Days Ago
More cancel tweaks
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33 Days Ago
Briefly block input to the current held entity when cancelling a gesture
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34 Days Ago
Allow gestures to continue playing while jumping (experimental)
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34 Days Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
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34 Days Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
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34 Days Ago
Cleanup
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34 Days Ago
Don't allow gestures while swimming or injured
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35 Days Ago
Reapply vm changes, update gesture vm to use new renderer
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35 Days Ago
Merge from main
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35 Days Ago
Fixed perspective changes not working if the player is an admin
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37 Days Ago
Better movement block when in a stationary gesture
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37 Days Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
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37 Days Ago
Add gesture bind to Options menu
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37 Days Ago
Add a slight delay when displaying weapons at end of gesture
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37 Days Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
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37 Days Ago
WIP support for non-cancellable and third person gestures
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37 Days Ago
Sort out some obvious issues with full body anims
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37 Days Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
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