userJarryd Campicancel
branchrust_reboot/main/gestures_2cancel

80 Commits over 120 Days - 0.03cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
4 Years Ago
Fixed some incorrect button hookups in the gestures UI
4 Years Ago
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4 Years Ago
Merge from gestures_2/custom_wheel
4 Years Ago
Merge from main
4 Years Ago
Merge cleanup
4 Years Ago
Merge from main
4 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
4 Years Ago
Merge from main
4 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
4 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
4 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
4 Years Ago
Merge from main
4 Years Ago
Revert accidental ProjectSettings change
4 Years Ago
Gesture convar command now works with new gestures, will attempt to use a new gesture and if that fails will fall back to the old gesture system
4 Years Ago
Fixed being able to open gesture menu while dead or sleeping
4 Years Ago
Potential OnDisable NRE fix
4 Years Ago
Merge from main
4 Years Ago
Protocol++ again
4 Years Ago
Merge from main
4 Years Ago
Protocol++
4 Years Ago
Fix gestures ending slightly too early if an entity is being held
4 Years Ago
Invoke cleanups
4 Years Ago
Add an editor warning if a gesture is marked as looping and not cancellable
4 Years Ago
Fix compatibility with old gesture binds
4 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
4 Years Ago
Disable dance, unsaved clap changes
4 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
4 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
4 Years Ago
Merge from main
4 Years Ago
Add a loading screen tip for the gesture menu
4 Years Ago
Merge from main
4 Years Ago
Placeholder for wave functionality
4 Years Ago
Use an RPC instead of a signal call to cancel a gesture
4 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
4 Years Ago
Fixed some cases where looping gestures would end prematurely
4 Years Ago
Revert belt change (was no longer needed)
4 Years Ago
Even more tweaks
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
4 Years Ago
Cleanup
4 Years Ago
Don't allow gestures while swimming or injured
4 Years Ago
Reapply vm changes, update gesture vm to use new renderer
4 Years Ago
Merge from main