branchrust_reboot/main/gestures_2cancel

85 Commits over 120 Days - 0.03cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
3 Years Ago
Fixed some incorrect button hookups in the gestures UI
3 Years Ago
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3 Years Ago
Merge from gestures_2/custom_wheel
3 Years Ago
Merge from main
3 Years Ago
Merge cleanup
3 Years Ago
Merge from main
3 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
3 Years Ago
Merge from main
3 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
3 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
3 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
3 Years Ago
Merge from main
3 Years Ago
gesture sounds
3 Years Ago
Revert accidental ProjectSettings change
3 Years Ago
Gesture convar command now works with new gestures, will attempt to use a new gesture and if that fails will fall back to the old gesture system
3 Years Ago
Fixed being able to open gesture menu while dead or sleeping
3 Years Ago
Potential OnDisable NRE fix
3 Years Ago
Merge from main
3 Years Ago
Protocol++ again
3 Years Ago
Merge from main
3 Years Ago
Protocol++
3 Years Ago
Fix gestures ending slightly too early if an entity is being held
3 Years Ago
Invoke cleanups
3 Years Ago
Add an editor warning if a gesture is marked as looping and not cancellable
3 Years Ago
Fix compatibility with old gesture binds
3 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
3 Years Ago
Disable dance, unsaved clap changes
3 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
3 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
3 Years Ago
Merge from main
3 Years Ago
Add a loading screen tip for the gesture menu
3 Years Ago
Merge from main
3 Years Ago
Placeholder for wave functionality
3 Years Ago
Use an RPC instead of a signal call to cancel a gesture
3 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
3 Years Ago
Fixed some cases where looping gestures would end prematurely
3 Years Ago
Revert belt change (was no longer needed)
3 Years Ago
updated meta settings on player gesture anims
3 Years Ago
Even more tweaks
3 Years Ago
Client/server compile fix
3 Years Ago
More cancel tweaks
3 Years Ago
Briefly block input to the current held entity when cancelling a gesture
3 Years Ago
Allow gestures to continue playing while jumping (experimental)
3 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
3 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
3 Years Ago
Cleanup
3 Years Ago
Don't allow gestures while swimming or injured