userJarryd Campicancel
branchrust_reboot/main/hackweek_car_radiocancel

19 Commits over 30 Days - 0.03cph!

9 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
9 Months Ago
Merge from main
9 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
10 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
10 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
10 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
10 Months Ago
Merge from main
10 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
10 Months Ago
Merge from main
10 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
10 Months Ago
Merge from main
10 Months Ago
Clean out old textures
10 Months Ago
Merge from main
10 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
10 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
10 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
10 Months Ago
Item tweaks
10 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
10 Months Ago
Merge from main