userJarryd Campicancel
branchrust_reboot/main/hackweek_car_radiocancel

19 Commits over 30 Days - 0.03cph!

4 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
4 Months Ago
Merge from main
4 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
4 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
4 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
4 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
4 Months Ago
Merge from main
4 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
4 Months Ago
Merge from main
4 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
4 Months Ago
Merge from main
4 Months Ago
Clean out old textures
4 Months Ago
Merge from main
4 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
4 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
4 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
4 Months Ago
Item tweaks
4 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
4 Months Ago
Merge from main