branchrust_reboot/main/hackweek_car_radiocancel
16 Commits over 0 Days - ∞cph!
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
Revert all cockpit prefabs to their version from main
Reapply socket change
Added NotifyLOD to car radio so it turns off based on distance
Fixed incorrect audio mixer group on sound source
Fixed missing static sound player
Rotate temp art
Add the radio as a stand alone entity/item
Set up sockets on relevant vehicle modules
New ModularCarRadio stub class to reimplement behaviour out of the cockpit class