userJarryd Campicancel
branchrust_reboot/main/hackweek_car_radiocancel

16 Commits over 0 Days - ∞cph!

6 Days Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
6 Days Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
6 Days Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
6 Days Ago
Merge from main
7 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
8 Days Ago
Merge from main
9 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
9 Days Ago
Merge from main
9 Days Ago
Clean out old textures
9 Days Ago
Merge from main
9 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
10 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
10 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
14 Days Ago
Item tweaks
14 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
14 Days Ago
Merge from main