branchrust_reboot/main/hackweek_car_radiocancel
10 Commits over 92 Days - 0.00cph!
Add the radio as a stand alone entity/item
Set up sockets on relevant vehicle modules
New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
Added textures and material setup
fixed dashboard unit scaling
Setup the low poly WIP radio model as the interaction point for the car radio
Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
added lowpoly stereo to dashboard_A
Car radio now works on all 3 cockpit types (regular, with engine and armoured).
Car radio will only work when the car is powered on, the radio will turn off when the car is off.
Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4
(WIP Visuals)
Car radio now works on 1module_cockpit_with_engine.
Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4
- WIP Visuals
- behaves just like the deployable boombox but without casettes or the need for power
- may revisit casette functionality later
- still need to add checks for the car is powered on
- still need to setup armoured cockpit and regular cockpit