branchrust_reboot/main/hackweek_car_radiocancel

42 Commits over 122 Days - 0.01cph!

4 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
4 Months Ago
Merge from main
4 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
4 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
4 Months Ago
Car radio deploy sfx and impact effects
4 Months Ago
Prevent car radios being able to be deployed in eachother
4 Months Ago
car radio deployment is no longer blocked if the modular car is on a road
4 Months Ago
merge from main
4 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
4 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
4 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
4 Months Ago
Merge from main
4 Months Ago
car radio model and textures materials and basic prefab setup
4 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
4 Months Ago
Fixed server / client errors
4 Months Ago
Remove old and accidental files
4 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
4 Months Ago
Merge from main
4 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
4 Months Ago
Merge from main
4 Months Ago
Clean out old textures
4 Months Ago
Merge from main
4 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
4 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
4 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
4 Months Ago
Removed debug
4 Months Ago
Removed old commented-out code
4 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
4 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
4 Months Ago
Item tweaks
4 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
4 Months Ago
Merge from main
8 Months Ago
Added textures and material setup
8 Months Ago
fixed dashboard unit scaling
8 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
8 Months Ago
added lowpoly stereo to dashboard_A
8 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
8 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
8 Months Ago
WIP Car radio code setup