branchrust_reboot/main/hackweek_car_radiocancel

42 Commits over 122 Days - 0.01cph!

15 Days Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
15 Days Ago
Merge from main
18 Days Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
18 Days Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
18 Days Ago
Merge from main
19 Days Ago
merge from main
23 Days Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
24 Days Ago
Car radio deploy sfx and impact effects
24 Days Ago
Prevent car radios being able to be deployed in eachother
24 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
24 Days Ago
merge from main
24 Days Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
24 Days Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
24 Days Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
24 Days Ago
Merge from main
24 Days Ago
car radio model and textures materials and basic prefab setup
26 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
26 Days Ago
Fixed server / client errors
26 Days Ago
Remove old and accidental files
26 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
26 Days Ago
Merge from main
27 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
27 Days Ago
Merge from main
27 Days Ago
Clean out old textures
27 Days Ago
Merge from main
27 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
28 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
28 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
28 Days Ago
Removed debug
28 Days Ago
Removed old commented-out code
28 Days Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
29 Days Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
32 Days Ago
Item tweaks
32 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
32 Days Ago
Merge from main
4 Months Ago
Added textures and material setup
5 Months Ago
fixed dashboard unit scaling
5 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
5 Months Ago
added lowpoly stereo to dashboard_A
5 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
5 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
5 Months Ago
WIP Car radio code setup