branchrust_reboot/main/hackweek_car_radiocancel
42 Commits over 122 Days - 0.01cph!
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
Fix disabled audio source warning when reconnecting in range of an active car radio
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
Car radio deploy sfx and impact effects
Prevent car radios being able to be deployed in eachother
car radio deployment is no longer blocked if the modular car is on a road
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
car radio model and textures
materials and basic prefab setup
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
Fixed server / client errors
Remove old and accidental files
Car radio costs 120 metal fragments, the same as the Portable Boom Box
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
Revert all cockpit prefabs to their version from main
Reapply socket change
Added NotifyLOD to car radio so it turns off based on distance
Fixed incorrect audio mixer group on sound source
Fixed missing static sound player
Rotate temp art
Removed old commented-out code
- WIP audio source setup
- Radio now turns off when the engine turns off
- Setup radio play interactions, sfx and the 3 default stations
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating.
Commented out old code and got client UI interactions working again. Still needs sound setup
Add the radio as a stand alone entity/item
Set up sockets on relevant vehicle modules
New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
Added textures and material setup
fixed dashboard unit scaling
Setup the low poly WIP radio model as the interaction point for the car radio
Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
added lowpoly stereo to dashboard_A
Car radio now works on all 3 cockpit types (regular, with engine and armoured).
Car radio will only work when the car is powered on, the radio will turn off when the car is off.
Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4
(WIP Visuals)
Car radio now works on 1module_cockpit_with_engine.
Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4
- WIP Visuals
- behaves just like the deployable boombox but without casettes or the need for power
- may revisit casette functionality later
- still need to add checks for the car is powered on
- still need to setup armoured cockpit and regular cockpit