branchrust_reboot/main/hackweek_car_radiocancel

42 Commits over 122 Days - 0.01cph!

9 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
9 Months Ago
Merge from main
9 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
9 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
9 Months Ago
Merge from main
9 Months Ago
merge from main
10 Months Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
10 Months Ago
Car radio deploy sfx and impact effects
10 Months Ago
Prevent car radios being able to be deployed in eachother
10 Months Ago
car radio deployment is no longer blocked if the modular car is on a road
10 Months Ago
merge from main
10 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
10 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
10 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
10 Months Ago
Merge from main
10 Months Ago
car radio model and textures materials and basic prefab setup
10 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
10 Months Ago
Fixed server / client errors
10 Months Ago
Remove old and accidental files
10 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
10 Months Ago
Merge from main
10 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
10 Months Ago
Merge from main
10 Months Ago
Clean out old textures
10 Months Ago
Merge from main
10 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
10 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
10 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
10 Months Ago
Removed debug
10 Months Ago
Removed old commented-out code
10 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
10 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
10 Months Ago
Item tweaks
10 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
10 Months Ago
Merge from main
1 Year Ago
Added textures and material setup
1 Year Ago
fixed dashboard unit scaling
1 Year Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
1 Year Ago
added lowpoly stereo to dashboard_A
1 Year Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
1 Year Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
1 Year Ago
WIP Car radio code setup