userJarryd Campicancel
branchrust_reboot/main/hackweek_local_tutorialcancel

15 Commits over 0 Days - ∞cph!

18 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
19 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
19 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
19 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
19 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
20 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
20 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
20 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
20 Days Ago
Build stuff WIP
20 Days Ago
Compile fixes
20 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
20 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
21 Days Ago
Read the log file instead and run the server in the shell
21 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
21 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy