userJarryd Campicancel
branchrust_reboot/main/hackweek_server_mesh_cullcancel

22 Commits over 120 Days - 0.01cph!

Yesterday
Remove BuildMapServer test method
2 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
2 Days Ago
Merge from main
21 Days Ago
Include any SkeletonProperties referenced models as well
21 Days Ago
Scan the project for animations we need on the server every build
22 Days Ago
Include magnet crane and door animations in server build
22 Days Ago
Merge from main
23 Days Ago
Bypass AI animations again Bypass modular car garage animation
23 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
23 Days Ago
Merge from main
24 Days Ago
Merge from main
36 Days Ago
Merge from main
4 Months Ago
Also include mesh stripping on Rust.Ai and Content directories
4 Months Ago
That's all folks
4 Months Ago
Almost done...
4 Months Ago
Even more...
4 Months Ago
More...
4 Months Ago
More...
4 Months Ago
Some more...
4 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
4 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
4 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server