userJarryd Campicancel
branchrust_reboot/main/hardcore_refresh/fogofwarcancel

9 Commits over 0 Days - ∞cph!

10 Months Ago
Compile fixes
10 Months Ago
Disable map markers (exposed option on game mode entity)
10 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
10 Months Ago
Upload the fog images every 10s (was 4)
10 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
10 Months Ago
Merge from parent
10 Months Ago
Save and load fog
10 Months Ago
Finally fixed the texture space being calculated incorrectly
10 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating