userJarryd Campicancel
branchrust_reboot/main/hardcore_refresh/fogofwarcancel

9 Commits over 0 Days - ∞cph!

6 Days Ago
Compile fixes
6 Days Ago
Disable map markers (exposed option on game mode entity)
6 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
6 Days Ago
Upload the fog images every 10s (was 4)
6 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
6 Days Ago
Merge from parent
11 Days Ago
Save and load fog
11 Days Ago
Finally fixed the texture space being calculated incorrectly
12 Days Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating