branchrust_reboot/main/hardcore_refresh/fogofwarcancel
9 Commits over 0 Days - ∞cph!
Disable map markers (exposed option on game mode entity)
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
Upload the fog images every 10s (was 4)
Fix fog of war appearing in non-hardcore mode
Expose reveal radius on game mode
Fixed weird repeating pattern on fog texture
Finally fixed the texture space being calculated incorrectly
Enable map in hardcore
WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol)
Local fog generation working, map shader updated to work with canvas group alpha
Position is offset for some reason, still investigating