userJarryd Campicancel
branchrust_reboot/main/hardcore_refreshcancel

110 Commits over 61 Days - 0.08cph!

1 Year Ago
Compile fixes
1 Year Ago
Reapply 125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
1 Year Ago
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
1 Year Ago
Merge from main
1 Year Ago
Don't show the little arrow on the player indicator on the map in hardcore
1 Year Ago
Subtract 125897, want to rule it out of causing the empty loot spawns issue
1 Year Ago
Merge from main
1 Year Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
1 Year Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
1 Year Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
1 Year Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
1 Year Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
1 Year Ago
Clear local fog of war when disconnecting from a server
1 Year Ago
Merge from main
1 Year Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
1 Year Ago
Apply crafting cost multipliers to mixing/cooking benches
1 Year Ago
Merge from main
1 Year Ago
Fix server not sending fog images to client on connect
1 Year Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
1 Year Ago
Rename convar enum for clearer options down the line
1 Year Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
1 Year Ago
Can no longer loot rifle, smg or semi bodies
1 Year Ago
Merge from main
1 Year Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
1 Year Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
1 Year Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
1 Year Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
1 Year Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
1 Year Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
1 Year Ago
Merge from main
1 Year Ago
Suppress warnings in Compass and CompassViewmodel
1 Year Ago
None compile fix (CompassViewmodel)
1 Year Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
1 Year Ago
Merge from main
1 Year Ago
Protocol++
1 Year Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
1 Year Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
1 Year Ago
Disable condition on compass
1 Year Ago
Clean up v_compass.anim.controller missing local files
1 Year Ago
Merge from compass
1 Year Ago
Fix resetfogofwar command
1 Year Ago
Possibly, maybe, finally fixed loading fog of war from a save
1 Year Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
1 Year Ago
Fog of war works on death screen map
1 Year Ago
Compile fix
1 Year Ago
Fix fog not clearing immediately on spawn
1 Year Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
1 Year Ago
Merge from main
1 Year Ago
Added debug.resetfogofwar
1 Year Ago
Merge from fogofwar