branchrust_reboot/main/hardcore_refreshcancel

44 Commits over 30 Days - 0.06cph!

3 Hours Ago
Fix server not sending fog images to client on connect
3 Hours Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
4 Hours Ago
Rename convar enum for clearer options down the line
4 Hours Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
5 Hours Ago
Can no longer loot rifle, smg or semi bodies
6 Hours Ago
Merge from main
3 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
3 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
3 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
3 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
3 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
3 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
3 Days Ago
Merge from main
4 Days Ago
Suppress warnings in Compass and CompassViewmodel
4 Days Ago
None compile fix (CompassViewmodel)
4 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
4 Days Ago
Merge from main
4 Days Ago
Protocol++
4 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
4 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
4 Days Ago
Disable condition on compass
4 Days Ago
Clean up v_compass.anim.controller missing local files
4 Days Ago
Merge from compass
4 Days Ago
Fix resetfogofwar command
4 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
5 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
5 Days Ago
Fog of war works on death screen map
5 Days Ago
Compile fix
5 Days Ago
Fix fog not clearing immediately on spawn
5 Days Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
5 Days Ago
Merge from main
5 Days Ago
Added debug.resetfogofwar
6 Days Ago
Merge from fogofwar
6 Days Ago
Merge from main
11 Days Ago
merge from upkeep_convars -> hardcore_refresh
12 Days Ago
Reapply game mode changes
12 Days Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
20 Days Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
20 Days Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
20 Days Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
20 Days Ago
Merge from main
27 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
27 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
27 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test