userJarryd Campicancel
branchrust_reboot/main/high_walls_skinscancel

24 Commits over 0 Days - ∞cph!

28 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
30 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
31 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
31 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
31 Days Ago
Merge from main
32 Days Ago
Merge from main
32 Days Ago
Compile fix
32 Days Ago
Fixed frontier icons not mip mapping
32 Days Ago
Fixed frontier wall item move sounds
32 Days Ago
Fixed high external frontier walls not dropping gibs
32 Days Ago
Fix frontier wall not respawning properly when reskinned
32 Days Ago
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32 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
32 Days Ago
Merge from main
32 Days Ago
Commit material meta file, it should be removed eventually though
32 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
32 Days Ago
Reapply the randomisation feature, was lost in a merge from main
32 Days Ago
Frontier wall setup
32 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
32 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
39 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
39 Days Ago
Wall setup
39 Days Ago
Adobe gate setup
39 Days Ago
Merge from main