userJarryd Campicancel
branchrust_reboot/main/high_walls_skinscancel

24 Commits over 0 Days - ∞cph!

9 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
9 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
9 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
9 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Compile fix
9 Months Ago
Fixed frontier icons not mip mapping
9 Months Ago
Fixed frontier wall item move sounds
9 Months Ago
Fixed high external frontier walls not dropping gibs
9 Months Ago
Fix frontier wall not respawning properly when reskinned
9 Months Ago
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9 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
9 Months Ago
Merge from main
9 Months Ago
Commit material meta file, it should be removed eventually though
9 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
9 Months Ago
Reapply the randomisation feature, was lost in a merge from main
9 Months Ago
Frontier wall setup
9 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
9 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
10 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
10 Months Ago
Wall setup
10 Months Ago
Adobe gate setup
10 Months Ago
Merge from main