userJarryd Campicancel
branchrust_reboot/main/high_walls_skinscancel

24 Commits over 0 Days - ∞cph!

2 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
2 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
2 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
2 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
Fixed frontier icons not mip mapping
2 Months Ago
Fixed frontier wall item move sounds
2 Months Ago
Fixed high external frontier walls not dropping gibs
2 Months Ago
Fix frontier wall not respawning properly when reskinned
2 Months Ago
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2 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
2 Months Ago
Merge from main
2 Months Ago
Commit material meta file, it should be removed eventually though
2 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
2 Months Ago
Reapply the randomisation feature, was lost in a merge from main
2 Months Ago
Frontier wall setup
2 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
2 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
3 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
3 Months Ago
Wall setup
3 Months Ago
Adobe gate setup
3 Months Ago
Merge from main