userJarryd Campicancel
branchrust_reboot/main/high_walls_skinscancel

24 Commits over 0 Days - ∞cph!

5 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
7 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
8 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
8 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
8 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Compile fix
9 Days Ago
Fixed frontier icons not mip mapping
9 Days Ago
Fixed frontier wall item move sounds
9 Days Ago
Fixed high external frontier walls not dropping gibs
9 Days Ago
Fix frontier wall not respawning properly when reskinned
9 Days Ago
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9 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
9 Days Ago
Merge from main
9 Days Ago
Commit material meta file, it should be removed eventually though
9 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
9 Days Ago
Reapply the randomisation feature, was lost in a merge from main
9 Days Ago
Frontier wall setup
9 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
9 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
16 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
16 Days Ago
Wall setup
16 Days Ago
Adobe gate setup
16 Days Ago
Merge from main