userJarryd Campicancel
branchrust_reboot/main/high_walls_skinscancel

24 Commits over 0 Days - ∞cph!

1 Year Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
1 Year Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
1 Year Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
1 Year Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Fixed frontier icons not mip mapping
1 Year Ago
Fixed frontier wall item move sounds
1 Year Ago
Fixed high external frontier walls not dropping gibs
1 Year Ago
Fix frontier wall not respawning properly when reskinned
1 Year Ago
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1 Year Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
1 Year Ago
Merge from main
1 Year Ago
Commit material meta file, it should be removed eventually though
1 Year Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
1 Year Ago
Reapply the randomisation feature, was lost in a merge from main
1 Year Ago
Frontier wall setup
1 Year Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
1 Year Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
1 Year Ago
Don't mark the adobe stuff as hidden, easier for testing
1 Year Ago
Wall setup
1 Year Ago
Adobe gate setup
1 Year Ago
Merge from main