userJarryd Campicancel
branchrust_reboot/main/high_walls_skinscancel

24 Commits over 0 Days - ∞cph!

49 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
51 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
52 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
52 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
52 Days Ago
Merge from main
53 Days Ago
Merge from main
53 Days Ago
Compile fix
53 Days Ago
Fixed frontier icons not mip mapping
53 Days Ago
Fixed frontier wall item move sounds
53 Days Ago
Fixed high external frontier walls not dropping gibs
53 Days Ago
Fix frontier wall not respawning properly when reskinned
53 Days Ago
▄▇▇▌▉▇▄ ▇▅▊▉▆▊▄▊▄▊▄▌▆▊▊▍▉ ▉▌▉ ▊▇▇ ▄▌▉▆▍ █▇▇▄▊ ▅▉▄▅▍▊█ ▆▇█▌ ▉▍▌▋ ▇▇▋ ▆▋▌█ ▄▌▉ ▊▋▇▅▅ ▊▇ ▍▅▅▅▊ ▋▊▍█▆▇▍ ██▍▊▉▊ ▄▊ ▄▆▌ ▋▉▆ ▉▆▍▄▄/▆▋█▉▋ ▋▊▊'▊ ▅▇▇▉▅ ▄▇▅▋▄▌█ ▄▄ ▆▊▇▇▉█ ▅▇▄▇▆▄▆ ▍▌▅▍ ▌▍██ ▋▍▆ ▊█ ▌██-▌▅▉
53 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
53 Days Ago
Merge from main
53 Days Ago
Commit material meta file, it should be removed eventually though
53 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
53 Days Ago
Reapply the randomisation feature, was lost in a merge from main
53 Days Ago
Frontier wall setup
53 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
53 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
60 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
60 Days Ago
Wall setup
2 Months Ago
Adobe gate setup
2 Months Ago
Merge from main