branchrust_reboot/main/high_walls_skinscancel

75 Commits over 243 Days - 0.01cph!

52 Days Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
57 Days Ago
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58 Days Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
58 Days Ago
merge from main
2 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
2 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
2 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
2 Months Ago
merge from main
2 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
2 Months Ago
Tweaked adobe gate door controller sockets again
2 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
2 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
2 Months Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
2 Months Ago
Tweaked adobe gate door controller socket pos
2 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
2 Months Ago
Tweaked frontier gate code lock and door controller socket pos
2 Months Ago
merge from main
2 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
2 Months Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
2 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
2 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
Fixed frontier icons not mip mapping
2 Months Ago
Fixed frontier wall item move sounds
2 Months Ago
Fixed high external frontier walls not dropping gibs
2 Months Ago
Fix frontier wall not respawning properly when reskinned
2 Months Ago
▄▇▇▌▉▇▄ ▇▅▊▉▆▊▄▊▄▊▄▌▆▊▊▍▉ ▉▌▉ ▊▇▇ ▄▌▉▆▍ █▇▇▄▊ ▅▉▄▅▍▊█ ▆▇█▌ ▉▍▌▋ ▇▇▋ ▆▋▌█ ▄▌▉ ▊▋▇▅▅ ▊▇ ▍▅▅▅▊ ▋▊▍█▆▇▍ ██▍▊▉▊ ▄▊ ▄▆▌ ▋▉▆ ▉▆▍▄▄/▆▋█▉▋ ▋▊▊'▊ ▅▇▇▉▅ ▄▇▅▋▄▌█ ▄▄ ▆▊▇▇▉█ ▅▇▄▇▆▄▆ ▍▌▅▍ ▌▍██ ▋▍▆ ▊█ ▌██-▌▅▉
2 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
2 Months Ago
Merge from main
2 Months Ago
Commit material meta file, it should be removed eventually though
2 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
2 Months Ago
Reapply the randomisation feature, was lost in a merge from main
2 Months Ago
Frontier wall setup
2 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
2 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
3 Months Ago
Fixed adobe gate lock and controller positioning
3 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
3 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
3 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
3 Months Ago
Wall setup
3 Months Ago
Adobe gate setup
3 Months Ago
Merge from main
4 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
4 Months Ago
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
4 Months Ago
removed temporary prefab now that we have final prefabs
4 Months Ago
adobe gate/wall item definitions
4 Months Ago
final prefabs for Adobe gate and wall
4 Months Ago
adobe wall and gate gibs and collision