branchrust_reboot/main/high_walls_skinscancel

26 Commits over 153 Days - 0.01cph!

9 Minutes Ago
adobe wall and gate gibs and collision
9 Days Ago
adobe wall and gate lods
12 Days Ago
adobe fixes
13 Days Ago
adobe folder structure fixes
13 Days Ago
adobe fixes
14 Days Ago
adobe wall texture fixes
15 Days Ago
Adobe walls prpgress
41 Days Ago
merge from main
56 Days Ago
frontier high wall and gate collider import options
56 Days Ago
manifest update post merge
56 Days Ago
merge from main
4 Months Ago
adobe wall and gate first pass
5 Months Ago
gibs and guides for frontier gates and walls
5 Months Ago
removed hurt volume from the frontier gate
5 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
5 Months Ago
lods and collision for frontier walls
5 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
5 Months Ago
frontier gate lods and collision
5 Months Ago
frontier wall updates
5 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
5 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
5 Months Ago
some fixes
5 Months Ago
item definition
5 Months Ago
Manifest
5 Months Ago
Fixing folders structure Creating the prefabs and item definitions
5 Months Ago
frontier gate and wall meshes