branchrust_reboot/main/high_walls_skinscancel

75 Commits over 243 Days - 0.01cph!

12 Months Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
1 Year Ago
▌█▍▇▄ ▆▅▍▅▉ ▋▇▊▆▇▋▋▅ ▊▉▆▆▉▄▋▇▆▌ ▋▍▌▍ ▊▋▄▍▄▊█▇██▄▊ ▄▍█▊ ▋ █▋▇▌▊▄▊ ▌▌▉▊ ▄▇▅ ▅▊▋ ▊▌▆▇▋ ▄▊▆▅ ▋▆▍▍ ▋▍▊▄▇▅█
1 Year Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
1 Year Ago
merge from main
1 Year Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
1 Year Ago
Whitelisted furnaces, building blocks and barricades NRE fix
1 Year Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
1 Year Ago
merge from main
1 Year Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
1 Year Ago
Tweaked adobe gate door controller sockets again
1 Year Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
1 Year Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
1 Year Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
1 Year Ago
Tweaked adobe gate door controller socket pos
1 Year Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
1 Year Ago
Tweaked frontier gate code lock and door controller socket pos
1 Year Ago
merge from main
1 Year Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
1 Year Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
1 Year Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
1 Year Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Fixed frontier icons not mip mapping
1 Year Ago
Fixed frontier wall item move sounds
1 Year Ago
Fixed high external frontier walls not dropping gibs
1 Year Ago
Fix frontier wall not respawning properly when reskinned
1 Year Ago
▄▇▇▌▉▇▄▇ ▅▊▉▆▊▄▊▄▊▄▌▆▊▊▍▉▉ ▌▉▊ ▇▇▄ ▌▉▆▍█ ▇▇▄▊▅ ▉▄▅▍▊█▆ ▇█▌▉ ▍▌▋▇ ▇▋▆ ▋▌█▄ ▌▉▊ ▋▇▅▅▊ ▇▍ ▅▅▅▊▋▊▍█▆▇▍██▍ ▊▉▊▄▊▄ ▆▌ ▋▉▆ ▉▆▍ ▄▄▆▋█▉▋▋▊▊▊▅▇▇▉▅▄▇ ▅▋▄▌█ ▄▄▆▊▇▇▉ █▅ ▇▄▇▆▄▆ ▍▌▅▍▌▍█ █▋▍▆ ▊█▌█ █▌▅ ▉▅ ▊▅▌██▅▆
1 Year Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
1 Year Ago
Merge from main
1 Year Ago
Commit material meta file, it should be removed eventually though
1 Year Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
1 Year Ago
Reapply the randomisation feature, was lost in a merge from main
1 Year Ago
Frontier wall setup
1 Year Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
1 Year Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
1 Year Ago
Fixed adobe gate lock and controller positioning
1 Year Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
1 Year Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
1 Year Ago
Don't mark the adobe stuff as hidden, easier for testing
1 Year Ago
Wall setup
1 Year Ago
Adobe gate setup
1 Year Ago
Merge from main
1 Year Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
1 Year Ago
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
1 Year Ago
removed temporary prefab now that we have final prefabs
1 Year Ago
adobe gate/wall item definitions
1 Year Ago
final prefabs for Adobe gate and wall
1 Year Ago
adobe wall and gate gibs and collision