branchrust_reboot/main/high_walls_skinscancel
31 Commits over 184 Days - 0.01cph!
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
removed temporary prefab now that we have final prefabs
adobe gate/wall item definitions
final prefabs for Adobe gate and wall
adobe wall and gate gibs and collision
adobe folder structure fixes
frontier high wall and gate collider import options
manifest update post merge
adobe wall and gate first pass
gibs and guides for frontier gates and walls
removed hurt volume from the frontier gate
fixed offsets in the frontier gate prefab
setup renderer lod on the frontier wall variants
lods and collision for frontier walls
rebuilt the door rig with the orriginal offsets for the gates
shifted collider for the gate from LOD0 to parent
models import settings for display and collision meshes
frontier gate lods and collision
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed
Model variants are synced between all clients and set using flags
added a temporary box to frontier high wall prefab to debug visibility
Fixing folders structure
Creating the prefabs and item definitions
frontier gate and wall meshes