branchrust_reboot/main/high_walls_skinscancel

19 Commits over 122 Days - 0.01cph!

11 Days Ago
merge from main
26 Days Ago
frontier high wall and gate collider import options
26 Days Ago
manifest update post merge
26 Days Ago
merge from main
3 Months Ago
adobe wall and gate first pass
4 Months Ago
gibs and guides for frontier gates and walls
4 Months Ago
removed hurt volume from the frontier gate
4 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
4 Months Ago
lods and collision for frontier walls
4 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
4 Months Ago
frontier gate lods and collision
4 Months Ago
frontier wall updates
4 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
4 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
4 Months Ago
some fixes
4 Months Ago
item definition
4 Months Ago
Manifest
4 Months Ago
Fixing folders structure Creating the prefabs and item definitions
4 Months Ago
frontier gate and wall meshes