branchrust_reboot/main/high_walls_skinscancel

15 Commits over 31 Days - 0.02cph!

9 Days Ago
adobe wall and gate first pass
14 Days Ago
gibs and guides for frontier gates and walls
16 Days Ago
removed hurt volume from the frontier gate
16 Days Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
16 Days Ago
lods and collision for frontier walls
17 Days Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
17 Days Ago
frontier gate lods and collision
18 Days Ago
frontier wall updates
22 Days Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
23 Days Ago
added a temporary box to frontier high wall prefab to debug visibility
23 Days Ago
some fixes
23 Days Ago
item definition
23 Days Ago
Manifest
23 Days Ago
Fixing folders structure Creating the prefabs and item definitions
24 Days Ago
frontier gate and wall meshes