branchrust_reboot/main/high_walls_skinscancel

15 Commits over 31 Days - 0.02cph!

4 Days Ago
adobe wall and gate first pass
10 Days Ago
gibs and guides for frontier gates and walls
11 Days Ago
removed hurt volume from the frontier gate
11 Days Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
12 Days Ago
lods and collision for frontier walls
12 Days Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
13 Days Ago
frontier gate lods and collision
14 Days Ago
frontier wall updates
18 Days Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
18 Days Ago
added a temporary box to frontier high wall prefab to debug visibility
18 Days Ago
some fixes
18 Days Ago
item definition
18 Days Ago
Manifest
18 Days Ago
Fixing folders structure Creating the prefabs and item definitions
19 Days Ago
frontier gate and wall meshes