branchrust_reboot/main/hood_and_cuffscancel
10 Commits over 31 Days - 0.01cph!
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing
Set up handcuff size multipliers for all hazmat skins
Disable the hands animator layer when downed and handcuffed
Fixed item icon NRE's when first person spectating
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back
Already hooked up on player model, just needs new animations to be assigned
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
Player can now be looted while surrendering
Add surrender gesture action
See BasePlayer.CurrentGestureIsSurrendering
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending
Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad)
Applied to viewmodel and third person animations
Manifest + some hood texture file metas