userJarryd Campicancel
branchrust_reboot/main/hood_and_cuffscancel

10 Commits over 31 Days - 0.01cph!

6 Months Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
6 Months Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
6 Months Ago
Disable the hands animator layer when downed and handcuffed
6 Months Ago
Fixed item icon NRE's when first person spectating
6 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
7 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
7 Months Ago
Player can now be looted while surrendering
7 Months Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
7 Months Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
7 Months Ago
Merge from main