userJarryd Campicancel
branchrust_reboot/main/hoppercancel

40 Commits over 59 Days - 0.03cph!

11 Months Ago
Codegen
11 Months Ago
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process) Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
11 Months Ago
Merge from main
11 Months Ago
Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
11 Months Ago
Hopper power input is now named "Power In"
11 Months Ago
Merge from main
12 Months Ago
Remove the fx hierarchy from the server
12 Months Ago
Merge from crafting_update
12 Months Ago
Improved animation of tiems flying into hopper Fixed hopper speed not being tied to timescale
12 Months Ago
Fixed blood spray fx not working properly Better particle effects fade out
12 Months Ago
Merge from main
12 Months Ago
Fixed incorrect stack amounts when harvesting corpses
12 Months Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
12 Months Ago
Fixed hopper breaking if an item was destroyed while it was in motion
12 Months Ago
Merge from main
12 Months Ago
Hooked up hopper lights
12 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
12 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
12 Months Ago
Added hopper socket to medieval box
12 Months Ago
Fixed repair/pickup
12 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
12 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
12 Months Ago
Better handling for backpacks, extract all items
1 Year Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
1 Year Ago
Unsaved assets
1 Year Ago
Added a slight delay before items start moving
1 Year Ago
Placeholder effects
1 Year Ago
Movement fixes
1 Year Ago
Some basic handling for full containers, this will need more work
1 Year Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
1 Year Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
1 Year Ago
Misc prefab setup, guide meshes, icon
1 Year Ago
Merge from main
1 Year Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
1 Year Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
1 Year Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
1 Year Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
1 Year Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
1 Year Ago
More sockets
1 Year Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container