branchrust_reboot/main/hoppercancel

14 Commits over 0 Days - ∞cph!

4 Days Ago
- Hopper gibs - Barrel socket adjustment - LOD distances
7 Days Ago
- Hopper LODS
7 Days Ago
- skewed UV's fix Hopper
7 Days Ago
- Hopper LOD0 Art pass
8 Days Ago
- Hopper mesh + texture updates
10 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
10 Days Ago
- Added Hopper mounts - updated hopper mesh
10 Days Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
10 Days Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
10 Days Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
10 Days Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
10 Days Ago
More sockets
10 Days Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
11 Days Ago
-Hopper Blockout