branchrust_reboot/main/hoppercancel

23 Commits over 31 Days - 0.03cph!

Yesterday
Unsaved assets
Yesterday
Added a slight delay before items start moving
Yesterday
Placeholder effects
Yesterday
Movement fixes
4 Days Ago
Some basic handling for full containers, this will need more work
4 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
4 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
4 Days Ago
Misc prefab setup, guide meshes, icon
4 Days Ago
Merge from main
29 Days Ago
- Hopper gibs - Barrel socket adjustment - LOD distances
32 Days Ago
- Hopper LODS
32 Days Ago
- skewed UV's fix Hopper
32 Days Ago
- Hopper LOD0 Art pass
33 Days Ago
- Hopper mesh + texture updates
35 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
35 Days Ago
- Added Hopper mounts - updated hopper mesh
36 Days Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
36 Days Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
36 Days Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
36 Days Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
36 Days Ago
More sockets
36 Days Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
36 Days Ago
-Hopper Blockout