branchrust_reboot/main/horse_idlescancel
                         
                     
             
         
     
    
        
7 Commits over 273 Days - 0.00cph!
    
    
        
        
        
            
            
            
                
                Prevent new idles from playing while the layer weight is 0
                
                
                
                
             
         
        
            
            
            
                
                Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active 
Bypasses some awkward transitions
                
                
                
                
             
         
        
            
            
            
                
                Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
                
                
                
                
             
         
        
            
            
            
                
                Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times