branchrust_reboot/main/horse_idlescancel

12 Commits over 273 Days - 0.00cph!

9 Months Ago
Merge from main
11 Months Ago
missing footstep anim events added
11 Months Ago
removed footstep sfx from horse breathe
11 Months Ago
merge from main
11 Months Ago
Horse idles - Anim event update, updates to animator
11 Months Ago
Merge from main
1 Year Ago
Prevent new idles from playing while the layer weight is 0
1 Year Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
1 Year Ago
Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
1 Year Ago
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
1 Year Ago
Merge from main
1 Year Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator