branchrust_reboot/main/horse_idlescancel

6 Commits over 0 Days - ∞cph!

56 Days Ago
Prevent new idles from playing while the layer weight is 0
56 Days Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
57 Days Ago
Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
57 Days Ago
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
57 Days Ago
Merge from main
59 Days Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator