branchrust_reboot/main/horse_idlescancel
12 Commits over 273 Days - 0.00cph!
missing footstep anim events added
removed footstep sfx from horse breathe
Horse idles - Anim event update, updates to animator
Prevent new idles from playing while the layer weight is 0
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active
Bypasses some awkward transitions
Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator