branchrust_reboot/main/horse_idlescancel

12 Commits over 273 Days - 0.00cph!

1 Year Ago
Merge from main
1 Year Ago
missing footstep anim events added
1 Year Ago
removed footstep sfx from horse breathe
1 Year Ago
merge from main
1 Year Ago
Horse idles - Anim event update, updates to animator
1 Year Ago
Merge from main
2 Years Ago
Prevent new idles from playing while the layer weight is 0
2 Years Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
2 Years Ago
Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
2 Years Ago
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
2 Years Ago
Merge from main
2 Years Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator