branchrust_reboot/main/industriallights_skinscancel
10 Commits over 61 Days - 0.01cph!
Update light skin ids so they don't conflict with primitive
Adjust skin ids to fix conflict with ice sculpture
Show the crosshair when looking at a reskinnable entity
Fixed case where IO connections would get lost on reskin
Fixed slack, colour, line anchors not carrying over
Fixed skin switching to vanilla skin when switching from one redirect to another
Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can