branchrust_reboot/main/industriallights_skinscancel
9 Commits over 30 Days - 0.01cph!
Adjust skin ids to fix conflict with ice sculpture
Show the crosshair when looking at a reskinnable entity
Fixed case where IO connections would get lost on reskin
Fixed slack, colour, line anchors not carrying over
Fixed skin switching to vanilla skin when switching from one redirect to another
Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants
Will need to support IOEntity spraycan skinning before merging