branchrust_reboot/main/industriallights_skinscancel

11 Commits over 61 Days - 0.01cph!

Today
Update light skin ids so they don't conflict with primitive
Today
Merge from main
48 Days Ago
Adjust skin ids to fix conflict with ice sculpture
48 Days Ago
Show the crosshair when looking at a reskinnable entity
48 Days Ago
Fixed case where IO connections would get lost on reskin
48 Days Ago
Merge from main
55 Days Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
55 Days Ago
Bring red+green industrial lights into 10k id range
55 Days Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
55 Days Ago
Merge from main
2 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging