branchrust_reboot/main/jungle_update/vine_integrationcancel
44 Commits over 31 Days - 0.06cph!
Fixed chair.static mount pose
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true
Adjust dismount points to fix some violations when dismounting
Made a kapok tree material with no wind to apply to the vm
Players are now dismounted if they collide with construction while swinging
NRE fix for MovementSoundTrigger
Remove log in vine swinging stump
Fixed vine trees spawning on railways
Vine swinging trees now take 5-15 minutes to respawn
Fixed stumps missing collider
Added debug.selectLookingAt convar
Increased width of vines to 0.3m (was 0.1m)
Reset the vine position to it's origin when loading a save
Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
Vines swings now need to be greater than 7m
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled
Needs to be set at boot, will do nothing after proc gen has processed
Fixed vine tree not getting randomised rotation
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
Rework vine spawning locations, now just spawns at a given height and radius
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
Don't spawn trees in rivers
Very rough looking vine extending logic
Increase max distance of vines by 10m, rework vine swing spawn location
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
Reapply spawn point change
Add debug.vineswinginghighlight command
Added debug.vineswingingreport convar, prints out info about the vines on the server
New vine swinging test procedural map
Fixed broken tree swinging prefab, move to autospawn folder
Removed the population bsaed vine tree spawn process
Set up a PlaceDecorUniform pass for jungle swinging trees
Bring density down by 75%
Add vine tree population
Fixed an NRE because tree has no proper colliders (yet)