userJarryd Campicancel
branchrust_reboot/main/jungle_update/vine_integrationcancel

44 Commits over 31 Days - 0.06cph!

5 Months Ago
Fixed chair.static mount pose
5 Months Ago
Increase brightness of swinging vines to make them pop a bit more
5 Months Ago
server.spawnVineTrees defaults to true
5 Months Ago
ai convar compile fixes
5 Months Ago
Merge from parent
5 Months Ago
Adjust dismount points to fix some violations when dismounting
5 Months Ago
Made a kapok tree material with no wind to apply to the vm
5 Months Ago
Players are now dismounted if they collide with construction while swinging
5 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
5 Months Ago
Merge from jungle_update
5 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
5 Months Ago
Added debug.selectLookingAt convar
5 Months Ago
Increased width of vines to 0.3m (was 0.1m)
5 Months Ago
Reset the vine position to it's origin when loading a save
5 Months Ago
Merge from jungle_update
5 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
5 Months Ago
Vines swings now need to be greater than 7m
5 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
5 Months Ago
Fixed vine tree not getting randomised rotation
5 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
5 Months Ago
Unsaved
5 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
5 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
5 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
5 Months Ago
Don't spawn trees in rivers
5 Months Ago
Client compile fix
5 Months Ago
Very rough looking vine extending logic
5 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
5 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
5 Months Ago
Merge from parent
5 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
5 Months Ago
Merge from vines
5 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
5 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
5 Months Ago
Protobuf
5 Months Ago
Merge from vines
5 Months Ago
Merge from parent
5 Months Ago
Merge from vines
5 Months Ago
Bring density down by 75%
5 Months Ago
Merge from vines
5 Months Ago
Unsaved
5 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
5 Months Ago
Protobuf
5 Months Ago
Merge from vines