userJarryd Campicancel
branchrust_reboot/main/jungle_update/vine_integrationcancel

44 Commits over 31 Days - 0.06cph!

10 Days Ago
Fixed chair.static mount pose
10 Days Ago
Increase brightness of swinging vines to make them pop a bit more
10 Days Ago
server.spawnVineTrees defaults to true
10 Days Ago
ai convar compile fixes
10 Days Ago
Merge from parent
10 Days Ago
Adjust dismount points to fix some violations when dismounting
10 Days Ago
Made a kapok tree material with no wind to apply to the vm
11 Days Ago
Players are now dismounted if they collide with construction while swinging
11 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
11 Days Ago
Merge from jungle_update
11 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
11 Days Ago
Added debug.selectLookingAt convar
11 Days Ago
Increased width of vines to 0.3m (was 0.1m)
12 Days Ago
Reset the vine position to it's origin when loading a save
12 Days Ago
Merge from jungle_update
12 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
12 Days Ago
Vines swings now need to be greater than 7m
16 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
16 Days Ago
Fixed vine tree not getting randomised rotation
16 Days Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
16 Days Ago
Unsaved
16 Days Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
16 Days Ago
Rework vine spawning locations, now just spawns at a given height and radius
17 Days Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
17 Days Ago
Don't spawn trees in rivers
17 Days Ago
Client compile fix
17 Days Ago
Very rough looking vine extending logic
17 Days Ago
Increase max distance of vines by 10m, rework vine swing spawn location
17 Days Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
17 Days Ago
Merge from parent
17 Days Ago
Reapply spawn point change Add debug.vineswinginghighlight command
18 Days Ago
Merge from vines
18 Days Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
19 Days Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
19 Days Ago
Protobuf
19 Days Ago
Merge from vines
19 Days Ago
Merge from parent
29 Days Ago
Merge from vines
30 Days Ago
Bring density down by 75%
30 Days Ago
Merge from vines
30 Days Ago
Unsaved
30 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
30 Days Ago
Protobuf
30 Days Ago
Merge from vines