userJarryd Campicancel
branchrust_reboot/main/marketplace_powercancel

6 Commits over 0 Days - Infinitycph!

59 Days Ago
Flag fix, tests now pass
59 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
60 Days Ago
Some market terminal UI to explain the system
2 Months Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
2 Months Ago
Merge from main
2 Months Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge