branchrust_reboot/main/marketplace_powercancel

6 Commits over 0 Days - Infinitycph!

18 Days Ago
Flag fix, tests now pass
19 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
19 Days Ago
Some market terminal UI to explain the system
20 Days Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
20 Days Ago
Merge from main
21 Days Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge