branchrust_reboot/main/media_projectscancel
134 Commits over 1,705 Days - 0.00cph!
Fixed bad DofExposer merge
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
Apply mask when loading a pose from file
Fixed fingers not updating due to curve namings
Added avatar mask support to pose copy/paste
Added avatar mask support to the Pose Tool
Add a confirmation prompt when overwriting a pose
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it
Added Undo support when using the load selection from file button
Removed some logs in the DuplicateTimeline tool that printed every time the cinematic tool dropdown was opened
LODStripper will now delete any objects with LOD1, LOD2, LOD3 or LOD4 in the name, even if they aren't assigned to a LOD group or RendererLOD
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
Added Undo support to Pose selected, pose random and paste pose options
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
Fixed copy/paste buttons not working in PoseTools
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
ForceDetailColour script now defaults to white with 100% alpha
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder
Added SaveAllShotsAsAnim, exports all shots regardless of folder
Revert WaterSystem.cs to the version from main, should make merges easier. Looks like it was missing a bunch of stuff due to various botched merges over the years
Added demo.saveShotFolderAsAnim, saves all shots of the current demo as anim files
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself
Will now select the newly created model after copying
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
Merge from cinematic_tool_branch_swap
Cleanup and merge conflict resolving
Merge from cinematic_tool_branch_swap
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
Copy GUID of DofExposer from main, unsure how this got changed