userJarryd Campicancel
branchrust_reboot/main/media_projectscancel

140 Commits over 1,736 Days - 0.00cph!

1 Hour Ago
Merge from cmbrainenabled
2 Days Ago
Shore vector compile fix
5 Days Ago
LODStripper should now work with the Undo system
5 Days Ago
Fix NRE if no mask is applied to PoseTools window
14 Days Ago
Merge from main
16 Days Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
49 Days Ago
Shore vector fix
3 Months Ago
Merge from dofexposer
3 Months Ago
Fixed bad DofExposer merge
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
3 Months Ago
Apply mask when loading a pose from file
3 Months Ago
Fixed fingers not updating due to curve namings
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Added avatar mask support to pose copy/paste
3 Months Ago
Added avatar mask support to the Pose Tool
3 Months Ago
Add a confirmation prompt when overwriting a pose
3 Months Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button
3 Months Ago
Removed some logs in the DuplicateTimeline tool that printed every time the cinematic tool dropdown was opened LODStripper will now delete any objects with LOD1, LOD2, LOD3 or LOD4 in the name, even if they aren't assigned to a LOD group or RendererLOD
3 Months Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
3 Months Ago
Added Undo support to Pose selected, pose random and paste pose options
3 Months Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
3 Months Ago
Fixed copy/paste buttons not working in PoseTools
3 Months Ago
Merge from main
3 Months Ago
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
3 Months Ago
ForceDetailColour script now defaults to white with 100% alpha
3 Months Ago
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder Added SaveAllShotsAsAnim, exports all shots regardless of folder
4 Months Ago
Revert WaterSystem.cs to the version from main, should make merges easier. Looks like it was missing a bunch of stuff due to various botched merges over the years
4 Months Ago
Added demo.saveShotFolderAsAnim, saves all shots of the current demo as anim files
4 Months Ago
Fix compile error
6 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
6 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
6 Months Ago
Merge from main
9 Months Ago
Meta deletes
9 Months Ago
Meta updates
9 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from cinematic_tool_branch_swap
11 Months Ago
Cleanup and merge conflict resolving
11 Months Ago
Merge from cinematic_tool_branch_swap
11 Months Ago
Compile fix
11 Months Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
11 Months Ago
Codegen
11 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main