userJarryd Campicancel
branchrust_reboot/main/media_projectscancel

105 Commits over 1,461 Days - 0.00cph!

2 Years Ago
Merge from main
2 Years Ago
Fix SERVER compile
2 Years Ago
Move custom demo systems to a new partial script to reduce conflicts when merging from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fix hi res screenshots not properly adjusting dof
2 Years Ago
Merge from LoadMapFile
2 Years Ago
Fixed duplicate takingScreenshot fields
2 Years Ago
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
2 Years Ago
Merge from main
2 Years Ago
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active Fix NRE's when taking hi res screenshots
2 Years Ago
Merge from main
2 Years Ago
Disable submarine dof layer on screenshot camera, was conflicting with the DofExposer
2 Years Ago
Fix DofExposer losing settings during scene save/load
2 Years Ago
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
2 Years Ago
Hi res screenshot convar should now be compatible with dof exposer
2 Years Ago
Rework relative midi knob bindings
2 Years Ago
Remove some debug stuff I left in
2 Years Ago
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
2 Years Ago
Add support for relative midi knob bindings When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range The minimum value of the binding is used as the speed multiplier Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true") Will only work on float convars
2 Years Ago
Properly export normal map
2 Years Ago
Fixed some textures being exported with wrong colours
2 Years Ago
Fix missing extension
2 Years Ago
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...) Uses a new MaterialDumps folder in the assets folder Dumps all textures as well so it can be used on a renderer using a downloaded skin
2 Years Ago
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
2 Years Ago
OB "Object Placer" Tool from Asset Store
2 Years Ago
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools Updated saveShotAsAnim convar to write out DOF curves to this new component
3 Years Ago
Update animation save path
3 Years Ago
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline) Has to be run while in the demo that the shot belongs to Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
3 Years Ago
Clips created via camera recording convars will no longer be marked as legacy animations
3 Years Ago
Merge from main
3 Years Ago
LOD stripper NRE fix
3 Years Ago
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
3 Years Ago
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
3 Years Ago
Fixed exception when running copy selected player with nothing selected
3 Years Ago
Add menu option to copy selected player model (local player option is still available) Add debug.copyLocalPlayer convar Newly copied player is now called PlayerClone instead of full hierarchy
3 Years Ago
Added a new DemoTimelineController component that syncs the demo time to the timeline Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
3 Years Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
3 Years Ago
Don't overwrite materials when saving new materials, append a number
3 Years Ago
Added Tools/Cinematic/Copy Player that copies the current player model into a static mesh, ready to be prefabbed Copies and applies the various material property blocks so skin and hair colours are applied (hair colours still have some issues) Saves materials into root Assets directory
3 Years Ago
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
3 Years Ago
Manually cherry pick gib scrubbing fix
3 Years Ago
Codegen
3 Years Ago
Merge from main
3 Years Ago
Merge from demoshot
3 Years Ago
Merge from slots
3 Years Ago
Merge from main
3 Years Ago
Merge from slots
3 Years Ago
Merge from Workcarts
3 Years Ago
Merge from cameraswitching