userJarryd Campicancel
branchrust_reboot/main/modding_prefabscancel

3 Commits over 0 Days - ∞cph!

2 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
2 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
2 Years Ago
Merge from main