branchrust_reboot/main/naval_update/floating_citiescancel
11 Commits over 30 Days - 0.02cph!
Expose a MovementMultiplier slider to SimpleFloatingEntity
Remove temp testing walkways
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
Possibly fixed simple floating platforms flipping
Fixed SimpleFloatingEntity running logic if no players are nearby
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy)
Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
Add some Y offsets to the buoyancy points on the walkway prefab