userJarryd Campicancel
branchrust_reboot/main/naval_update/floating_citiescancel

17 Commits over 122 Days - 0.01cph!

4 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
5 Days Ago
Merge from parent
5 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
7 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
7 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
3 Months Ago
Merge from naval_update
3 Months Ago
Apply delta time
3 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
4 Months Ago
Remove temp testing walkways
4 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
4 Months Ago
Possibly fixed simple floating platforms flipping
4 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
4 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
4 Months Ago
Merge from parent
4 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
4 Months Ago
Build manifest
4 Months Ago
Merge from parent