userJarryd Campicancel
branchrust_reboot/main/naval_update/floating_citiescancel

12 Commits over 30 Days - 0.02cph!

51 Days Ago
Merge from naval_update
3 Months Ago
Apply delta time
3 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
3 Months Ago
Remove temp testing walkways
3 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
3 Months Ago
Possibly fixed simple floating platforms flipping
3 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
3 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
3 Months Ago
Merge from parent
3 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
3 Months Ago
Build manifest
3 Months Ago
Merge from parent