userJarryd Campicancel
branchrust_reboot/main/naval_update/floating_citiescancel

12 Commits over 30 Days - 0.02cph!

31 Days Ago
Merge from naval_update
56 Days Ago
Apply delta time
56 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
60 Days Ago
Remove temp testing walkways
60 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
60 Days Ago
Possibly fixed simple floating platforms flipping
2 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
2 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
2 Months Ago
Merge from parent
2 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
2 Months Ago
Build manifest
3 Months Ago
Merge from parent