userJarryd Campicancel
branchrust_reboot/main/naval_update/floating_citiescancel

33 Commits over 122 Days - 0.01cph!

10 Days Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
10 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
10 Days Ago
Merge from parent
13 Days Ago
S2P FC 1,2,3
13 Days Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
13 Days Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
14 Days Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
14 Days Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
14 Days Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
14 Days Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
14 Days Ago
Merge from parent
18 Days Ago
Cleaned up some LODGroups from various floating city bits
18 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
18 Days Ago
Merge from parent
20 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
20 Days Ago
Merge from parent
25 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
25 Days Ago
Merge from parent
26 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
28 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
28 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
3 Months Ago
Merge from naval_update
4 Months Ago
Apply delta time
4 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
4 Months Ago
Remove temp testing walkways
4 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
4 Months Ago
Possibly fixed simple floating platforms flipping
4 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
4 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
4 Months Ago
Merge from parent
4 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
4 Months Ago
Build manifest
5 Months Ago
Merge from parent