userJarryd Campicancel
branchrust_reboot/main/naval_update/floating_citiescancel

12 Commits over 30 Days - 0.02cph!

7 Days Ago
Merge from naval_update
32 Days Ago
Apply delta time
32 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
36 Days Ago
Remove temp testing walkways
36 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
36 Days Ago
Possibly fixed simple floating platforms flipping
36 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
36 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
36 Days Ago
Merge from parent
42 Days Ago
Add some Y offsets to the buoyancy points on the walkway prefab
42 Days Ago
Build manifest
54 Days Ago
Merge from parent