branchrust_reboot/main/pilot_hazmat_dlccancel
6 Commits over 0 Days - ∞cph!
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat
Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
Added new WearableRandomMaterial component, allows material randomisation per item