userJarryd Campicancel
branchrust_reboot/main/pilot_hazmat_dlccancel

6 Commits over 0 Days - ∞cph!

2 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
2 Months Ago
Merge from main
2 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
2 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
2 Months Ago
Merge from main
3 Months Ago
Merge from main