branchrust_reboot/main/pilot_hazmat_dlccancel

151 Commits over 61 Days - 0.10cph!

9 Months Ago
Deleted pilot hazmat cinematic folder
10 Months Ago
Fixing cinematic pilot suit skinning
10 Months Ago
added media images to pilot pack sitem
10 Months Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
10 Months Ago
added metal sounding open and close for black box
10 Months Ago
pilot pack steam icon
10 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
10 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
10 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
10 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
10 Months Ago
Enable helmet variation randomisation
10 Months Ago
M15 Pistol - Added emissive to world model (now in the right branch)
10 Months Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
10 Months Ago
hooked up retro pattern material
10 Months Ago
Added retro material to the helmet
10 Months Ago
Updated pilot hazmat holster offsets
10 Months Ago
PilotHazmat backpack textures updated
10 Months Ago
renamed flight recorder box to black box again
10 Months Ago
pilot pack sitem description
10 Months Ago
restore m_EnterPlayModeOptions
10 Months Ago
Adding extra bone to pilot hazmat mask tube
10 Months Ago
Gameobjectlod burst cloth on pilot hazmat
10 Months Ago
Added helmet mat to lod3 of pilot hazmat
10 Months Ago
Updated patterns
10 Months Ago
updated pilot hazmat lod albedo texture
10 Months Ago
pilot hazmat icon update with latest textures
10 Months Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
10 Months Ago
Pilot helmet texture updates, cleanup
10 Months Ago
Updated material lods with latest textures
10 Months Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
10 Months Ago
Pilot Final Textures and Materials
10 Months Ago
Added pilothazmat worldmodel models and created the prefab
10 Months Ago
Pilot hazmat icon (not final)
10 Months Ago
merge from PilotHazmat_LODs
10 Months Ago
Pilot hazmat lod material/textures
10 Months Ago
Phantom moved items from 127520
10 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
10 Months Ago
Merge from main
10 Months Ago
Deleted duplicated textures
10 Months Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
10 Months Ago
Updated Body and Gloves textures/mat
10 Months Ago
Updating pilot hazmat burstcloth settings
10 Months Ago
renamed pilot hazmat suit description to pilot suit
10 Months Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
10 Months Ago
Adding burstcloth setup to pilot hazmat
10 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
10 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
10 Months Ago
Merge from main
10 Months Ago
Added helmet pattern tests
10 Months Ago
Updated pilot hazmat helmet textures