branchrust_reboot/main/pilot_hazmat_dlccancel

148 Commits over 61 Days - 0.10cph!

Today
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
Today
added metal sounding open and close for black box
Yesterday
pilot pack steam icon
Yesterday
black box meshlod culls at 60 instead of 100 to mirror parent wood box
Yesterday
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
Yesterday
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
Yesterday
Disable srgb on a couple of pilot hazmat ao/metal textures
Yesterday
Enable helmet variation randomisation
Yesterday
M15 Pistol - Added emissive to world model (now in the right branch)
4 Days Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
4 Days Ago
hooked up retro pattern material
4 Days Ago
Added retro material to the helmet
4 Days Ago
Updated pilot hazmat holster offsets
4 Days Ago
PilotHazmat backpack textures updated
4 Days Ago
renamed flight recorder box to black box again
4 Days Ago
pilot pack sitem description
4 Days Ago
restore m_EnterPlayModeOptions
4 Days Ago
Adding extra bone to pilot hazmat mask tube
4 Days Ago
Gameobjectlod burst cloth on pilot hazmat
4 Days Ago
Added helmet mat to lod3 of pilot hazmat
5 Days Ago
Updated patterns
5 Days Ago
updated pilot hazmat lod albedo texture
5 Days Ago
pilot hazmat icon update with latest textures
5 Days Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
5 Days Ago
Pilot helmet texture updates, cleanup
5 Days Ago
Updated material lods with latest textures
5 Days Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
5 Days Ago
Pilot Final Textures and Materials
5 Days Ago
Added pilothazmat worldmodel models and created the prefab
5 Days Ago
Pilot hazmat icon (not final)
5 Days Ago
merge from PilotHazmat_LODs
6 Days Ago
Pilot hazmat lod material/textures
6 Days Ago
Phantom moved items from 127520
6 Days Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
6 Days Ago
Merge from main
6 Days Ago
Deleted duplicated textures
6 Days Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
6 Days Ago
Updated Body and Gloves textures/mat
6 Days Ago
Updating pilot hazmat burstcloth settings
7 Days Ago
renamed pilot hazmat suit description to pilot suit
7 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
7 Days Ago
Adding burstcloth setup to pilot hazmat
7 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
7 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
7 Days Ago
Merge from main
7 Days Ago
Added helmet pattern tests
7 Days Ago
Updated pilot hazmat helmet textures
8 Days Ago
main -> pilot_hazmat_dlc
8 Days Ago
Added support for multiple WearableEyeViewAdjustment components
8 Days Ago
Udpating skinning for pilot hazmat