branchrust_reboot/main/pilot_hazmat_dlccancel
148 Commits over 61 Days - 0.10cph!
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
added metal sounding open and close for black box
black box meshlod culls at 60 instead of 100 to mirror parent wood box
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
Disable srgb on a couple of pilot hazmat ao/metal textures
Enable helmet variation randomisation
M15 Pistol - Added emissive to world model (now in the right branch)
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
hooked up retro pattern material
Added retro material to the helmet
Updated pilot hazmat holster offsets
PilotHazmat backpack textures updated
renamed flight recorder box to black box again
pilot pack sitem description
restore m_EnterPlayModeOptions
Adding extra bone to pilot hazmat mask tube
Gameobjectlod burst cloth on pilot hazmat
Added helmet mat to lod3 of pilot hazmat
updated pilot hazmat lod albedo texture
pilot hazmat icon update with latest textures
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
Pilot helmet texture updates, cleanup
Updated material lods with latest textures
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
Pilot Final Textures and Materials
Added pilothazmat worldmodel models and created the prefab
Pilot hazmat icon (not final)
merge from PilotHazmat_LODs
Pilot hazmat lod material/textures
Phantom moved items from
127520
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat
Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Deleted duplicated textures
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
Updated Body and Gloves textures/mat
Updating pilot hazmat burstcloth settings
renamed pilot hazmat suit description to pilot suit
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
Adding burstcloth setup to pilot hazmat
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
Added new WearableRandomMaterial component, allows material randomisation per item
Added helmet pattern tests
Updated pilot hazmat helmet textures
Added support for multiple WearableEyeViewAdjustment components
Udpating skinning for pilot hazmat