userJarryd Campicancel
branchrust_reboot/main/puzzle_reset_changescancel

22 Commits over 31 Days - 0.03cph!

13 Days Ago
Fixed translation not working
13 Days Ago
Phrases
13 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
18 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
18 Days Ago
Fix 'puzzlereset' command not turning off radiation
19 Days Ago
Fixed radiation zones not disabling after players leave area
20 Days Ago
Build fix
20 Days Ago
Codegen
20 Days Ago
Merge from main
20 Days Ago
S2P water treatment plant
20 Days Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
20 Days Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
21 Days Ago
Cleanup
21 Days Ago
Reset the rads value
21 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
21 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
21 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
21 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
21 Days Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
21 Days Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
21 Days Ago
Merge from main (resolved WTP conflict)
21 Days Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)