userJarryd Campicancel
branchrust_reboot/main/puzzle_reset_changescancel

16 Commits over 0 Days - ∞cph!

1 Hour Ago
Build fix
1 Hour Ago
Codegen
1 Hour Ago
Merge from main
1 Hour Ago
S2P water treatment plant
2 Hours Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
3 Hours Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
Today
Cleanup
Today
Reset the rads value
Yesterday
Save radiationReset value on PuzzleReset Compile fixes
Yesterday
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
Yesterday
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
Yesterday
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
Yesterday
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
Yesterday
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
Yesterday
Merge from main (resolved WTP conflict)
Yesterday
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)