branchrust_reboot/main/save215cancel
24 Commits over 0 Days - ∞cph!
Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
Increase angular drag on gibs in water
Removed small fish from fish exchange and increased value of remaining fish
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
Fix fishing line positioning if graphics.viewmodelcamera was set to false
Show bait value on consumable panel
Added a new swamp fishing tag, unused for now
Tagged the swamps and bandit town water bodies as river/swamp for fishing
More bitmask tweaks in FishLookup
S2P
Added orange roughy
Fixed a bitmask issue when looking at water types
Fixed moonpool fishing not calculating water depth properly
Fixed fishing in moonpool sometimes picking up the massive ocean collider
Gibs that spawn underwater now have +8 drag and fall slowly
Fixed missing stat increment when catching fish
Added salmon as a catchable fish (high end) in salt and fresh water
Ignore minimum water depth settings if the water is fresh
Adjusted small fish rotation on viewmodel
Added fish exchange vending machines to all fishing village monuments
Dynamically connect intercom speakers and mics in underwater labs
Speakers will automatically connect to the closest mic within 128m
Fixed not being able to fish in the moon pool
Fixed moon pool water body fishing tag
Fixed line renderer not working if the viewmodel camera is being used
Updated bobber preview with new model
Improved fishing rod third person animation
Extended base player animator instead of relying on overrides
Added a static variant of the deployed boom box, added to mess hall module
Reduced the audio range from 30->20 to fit more nicely in the module
Mark moon pool as fishable