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211 Commits over 31 Days - 0.28cph!

1 Year Ago
moved 150x200_05_90bend away from wall a little
1 Year Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
1 Year Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
1 Year Ago
Replaced pipe materials on all greeble prefabs
1 Year Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
1 Year Ago
Added metallic greeble texture variants Polished the pipes textures
1 Year Ago
Loot pass on T2 / 3 puzzles
1 Year Ago
Remove red card spawn from module_1200x1200
1 Year Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
1 Year Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
1 Year Ago
Underwater lab MaxCountIdentifier setup
1 Year Ago
fixed gear clutter decor lod popping too close
1 Year Ago
higher seating pos on toilet
1 Year Ago
Attempt at fixing z-flickering in bypass tunnels
1 Year Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
1 Year Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
1 Year Ago
Added an additional vendor to fishing village
1 Year Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
1 Year Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
1 Year Ago
Merge from main
1 Year Ago
Submarine headlight parameter tweaks
1 Year Ago
Nixed some unused params from profile
1 Year Ago
Add layer-specific map markers for moon pools
1 Year Ago
Post profile to use within submarines
1 Year Ago
doorways in underwater labs use the new metallic cargoship door material
1 Year Ago
Metallic variant of the cargoship door
1 Year Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
1 Year Ago
Merge from submarine/map
1 Year Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
1 Year Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
1 Year Ago
added catfish, catfish skinned with lods and materials
1 Year Ago
shark ragdoll prefab
1 Year Ago
Change labs ammunition crate loot definition - needs a balance pass
1 Year Ago
Reduced underwater lab spawn count MinDistance increased
1 Year Ago
disabled drop to ground on the oil barrel spawns
1 Year Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
1 Year Ago
disabling shadows on some lights that did
1 Year Ago
More agressive LOD distances on conditionals
1 Year Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
1 Year Ago
updated eye part of texture on fish and added scatter bits to normals
1 Year Ago
new metal tables - LODs
1 Year Ago
new metal shelves - LODs
1 Year Ago
minor shark material/texture changes
1 Year Ago
More agressive LOD distances on modules
1 Year Ago
Disabled shadow casting on pipe greeble set
1 Year Ago
Shadow proxy meshes for the underwater labs and prefab setup
1 Year Ago
Torpedo trail tweaks
1 Year Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
1 Year Ago
merge from main
1 Year Ago
merge into 215