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211 Commits over 31 Days - 0.28cph!

4 Months Ago
moved 150x200_05_90bend away from wall a little
4 Months Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
4 Months Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
4 Months Ago
Replaced pipe materials on all greeble prefabs
4 Months Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
4 Months Ago
Added metallic greeble texture variants Polished the pipes textures
4 Months Ago
Loot pass on T2 / 3 puzzles
4 Months Ago
Remove red card spawn from module_1200x1200
4 Months Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
4 Months Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
4 Months Ago
Underwater lab MaxCountIdentifier setup
4 Months Ago
fixed gear clutter decor lod popping too close
4 Months Ago
higher seating pos on toilet
4 Months Ago
Attempt at fixing z-flickering in bypass tunnels
4 Months Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
4 Months Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
4 Months Ago
Added an additional vendor to fishing village
4 Months Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
4 Months Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
4 Months Ago
Merge from main
4 Months Ago
Submarine headlight parameter tweaks
4 Months Ago
Nixed some unused params from profile
4 Months Ago
Add layer-specific map markers for moon pools
4 Months Ago
Post profile to use within submarines
4 Months Ago
doorways in underwater labs use the new metallic cargoship door material
4 Months Ago
Metallic variant of the cargoship door
4 Months Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
4 Months Ago
Merge from submarine/map
4 Months Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
4 Months Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
4 Months Ago
added catfish, catfish skinned with lods and materials
4 Months Ago
shark ragdoll prefab
4 Months Ago
Change labs ammunition crate loot definition - needs a balance pass
4 Months Ago
Reduced underwater lab spawn count MinDistance increased
4 Months Ago
disabled drop to ground on the oil barrel spawns
4 Months Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
4 Months Ago
disabling shadows on some lights that did
4 Months Ago
More agressive LOD distances on conditionals
4 Months Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
4 Months Ago
updated eye part of texture on fish and added scatter bits to normals
4 Months Ago
new metal tables - LODs
4 Months Ago
new metal shelves - LODs
4 Months Ago
minor shark material/texture changes
4 Months Ago
More agressive LOD distances on modules
4 Months Ago
Disabled shadow casting on pipe greeble set
4 Months Ago
Shadow proxy meshes for the underwater labs and prefab setup
4 Months Ago
Torpedo trail tweaks
4 Months Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
4 Months Ago
merge from main
4 Months Ago
merge into 215