branchrust_reboot/main/ship_patrol_path_viscancel
11 Commits over 0 Days - ∞cph!
Convert harbor approach node error into a warning
Fix player not being able to initialise if the boat paths are disabled
Don't show the patrol path if the cargo ship isn't active
Don't show the patrol path if the cargo ship has begun it's egress
Don't show the path for a harbor if the cargo ship has already docked at that harbor
Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
Make the paths a little more transparent
Nexus ferry path stub, wont implement for this update
Refactor to support including more ocean paths
Added support for showing harbor approaches
Send the cargo ship patrol path to the player, render it on the map
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out