branchrust_reboot/main/ship_patrol_path_viscancel

11 Commits over 0 Days - ∞cph!

1 Year Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
1 Year Ago
Merge from main
1 Year Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
1 Year Ago
Merge from main
1 Year Ago
Cleanup on disconnect
1 Year Ago
Make the paths a little more transparent
1 Year Ago
Nexus ferry path stub, wont implement for this update
1 Year Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
1 Year Ago
Unsaved
1 Year Ago
Send the cargo ship patrol path to the player, render it on the map
1 Year Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out