userJarryd Campicancel
branchrust_reboot/main/skscancel

12 Commits over 0 Days - ∞cph!

2 Days Ago
Fixed incorrect ShowBullet reload animation event configuration
3 Days Ago
Update skin list
3 Days Ago
Fixed missing ShowBullet animation events
3 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
3 Days Ago
Fixed missing camera shakes when firing the sks
3 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
3 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
9 Days Ago
Hide the bullet in the magazine if the player has one bullet loaded
9 Days Ago
Fixed animator hasAmmo param not getting populated
10 Days Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
14 Days Ago
Match import fbx offsets exactly
14 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future