userJarryd Campicancel
branchrust_reboot/main/skscancel

12 Commits over 0 Days - ∞cph!

8 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
8 Months Ago
Update skin list
8 Months Ago
Fixed missing ShowBullet animation events
8 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
8 Months Ago
Fixed missing camera shakes when firing the sks
8 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
8 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
8 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
8 Months Ago
Fixed animator hasAmmo param not getting populated
8 Months Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
8 Months Ago
Match import fbx offsets exactly
8 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future