userJarryd Campicancel
branchrust_reboot/main/sks/movement_changescancel

5 Commits over 0 Days - Infinitycph!

2 Years Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
2 Years Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
2 Years Ago
Unsaved
2 Years Ago
Grounded layer hookup
2 Years Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)