userJarryd Campicancel
branchrust_reboot/main/sks/movement_changescancel

5 Commits over 0 Days - ∞cph!

11 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
11 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
11 Months Ago
Unsaved
11 Months Ago
Grounded layer hookup
11 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)