userJarryd Campicancel
branchrust_reboot/main/slots_optimizecancel

6 Commits over 0 Days - ∞cph!

Today
Fix a prefab id
Today
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
Today
Compile fix
Today
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
Today
MeshCull the black out box
Today
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)