userJarryd Campicancel
branchrust_reboot/main/slots_optimizecancel

9 Commits over 0 Days - ∞cph!

51 Days Ago
Merge from main
55 Days Ago
Fixed caboose slot machine
55 Days Ago
Merge from main
2 Months Ago
Fix a prefab id
2 Months Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
2 Months Ago
Compile fix
2 Months Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
2 Months Ago
MeshCull the black out box
2 Months Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)