userJarryd Campicancel
branchrust_reboot/main/slots_optimizecancel

9 Commits over 0 Days - Infinitycph!

11 Months Ago
Merge from main
11 Months Ago
Fixed caboose slot machine
11 Months Ago
Merge from main
11 Months Ago
Fix a prefab id
11 Months Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
11 Months Ago
Compile fix
11 Months Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
11 Months Ago
MeshCull the black out box
11 Months Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)