userJarryd Campicancel
branchrust_reboot/main/slots_optimizecancel

9 Commits over 0 Days - ∞cph!

31 Days Ago
Merge from main
35 Days Ago
Fixed caboose slot machine
35 Days Ago
Merge from main
41 Days Ago
Fix a prefab id
41 Days Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
41 Days Ago
Compile fix
41 Days Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
41 Days Ago
MeshCull the black out box
41 Days Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)