branchrust_reboot/main/slots_optimizecancel
6 Commits over 0 Days - ∞cph!
Update caboose versions of slot machine
Delete 6 meshes that are no longer needed, about a mb worth
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
MeshCull the black out box
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers
Removed all allocations from client side invokes
Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)