branchrust_reboot/main/snowmobile/DriverBumpAnimcancel
3 Commits over 0 Days - ∞cph!
Fixed snowmobile reaction anim not playing properly on all bones
Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future)
Remove override controller, no longer needed
Move snowmobile override to seat prefab
Trigger wave when bumped