branchrust_reboot/main/snowmobile/DriverBumpAnimcancel
8 Commits over 31 Days - 0.01cph!
Better player bump animation triggers. Play if there's a big velocity change (crashes etc), or if there's a sudden suspension compression.
Fixed snowmobile reaction anim not playing properly on all bones
Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future)
Remove override controller, no longer needed
Move snowmobile override to seat prefab
Trigger wave when bumped
Don't play bump anim too often
Temp setup: Print "BUMP" when the drivers gets bumped
Assigned snowmobile override controller