branchrust_reboot/main/softcore_update/deployable_corpsecancel
19 Commits over 0 Days - ∞cph!
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
Added a 30m mesh cull to all static gibs
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes)
Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
Fixed some workbenches and small wood box not falling down when ground destroyed
Fixed furnace corpse not dropping on ground missing
Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
Change the "No reclaim manage for softcore" to a warning
Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
Corpses for storage barrels
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process
Added workbench 2 corpse
Align to terrain when possible
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
Reapply LookAtHealth changes