userJarryd Campicancel
branchrust_reboot/main/softcore_update/deployable_corpsecancel

21 Commits over 0 Days - ∞cph!

2 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
2 Months Ago
Merge from parent
2 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
2 Months Ago
Added a 30m mesh cull to all static gibs
2 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
2 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
2 Months Ago
Fixed furnace corpse not dropping on ground missing
2 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
2 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
2 Months Ago
Merge from parent
2 Months Ago
Change the "No reclaim manage for softcore" to a warning
2 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
2 Months Ago
Corpses for storage barrels
2 Months Ago
Workbench 1 corpse
2 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
2 Months Ago
Small wood box corpse
2 Months Ago
Merge from parent
3 Months Ago
Align to terrain when possible
3 Months Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
3 Months Ago
Reapply LookAtHealth changes
3 Months Ago
Merge from parent