userJarryd Campicancel
branchrust_reboot/main/softcore_update/deployable_corpsecancel

19 Commits over 0 Days - ∞cph!

7 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
7 Days Ago
Added a 30m mesh cull to all static gibs
7 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
7 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
7 Days Ago
Fixed furnace corpse not dropping on ground missing
7 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
7 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
7 Days Ago
Merge from parent
8 Days Ago
Change the "No reclaim manage for softcore" to a warning
8 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
8 Days Ago
Corpses for storage barrels
8 Days Ago
Workbench 1 corpse
8 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
8 Days Ago
Small wood box corpse
9 Days Ago
Merge from parent
16 Days Ago
Align to terrain when possible
16 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
16 Days Ago
Reapply LookAtHealth changes
16 Days Ago
Merge from parent