userJarryd Campicancel
branchrust_reboot/main/softcore_update/deployable_corpsecancel

21 Commits over 0 Days - ∞cph!

22 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
22 Days Ago
Merge from parent
30 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
30 Days Ago
Added a 30m mesh cull to all static gibs
30 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
30 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
30 Days Ago
Fixed furnace corpse not dropping on ground missing
30 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
30 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
30 Days Ago
Merge from parent
31 Days Ago
Change the "No reclaim manage for softcore" to a warning
31 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
31 Days Ago
Corpses for storage barrels
31 Days Ago
Workbench 1 corpse
31 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
31 Days Ago
Small wood box corpse
32 Days Ago
Merge from parent
39 Days Ago
Align to terrain when possible
39 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
39 Days Ago
Reapply LookAtHealth changes
39 Days Ago
Merge from parent